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Post by Pinwig on Feb 20, 2019 9:00:23 GMT
FIX doorman with hypnotic gaze, WIGGLE eyebrows SAY "Everything seems to be in order... I'm going to go across the street and get you some orange sherbet! Here, have a piece of gum!" LOOK at ground (for manhole covers). GO into dark alley.
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 20, 2019 14:23:31 GMT
LOOK at ground (for manhole covers). You're pretty sure you know of all the exits from the plaza now, but just to be sure you look down for manhole covers nonetheless. There are none!The doorman looks back, head slightly cocked and eyes glazed over before breaking into a smile.
"Great, I love sherbet. See you in a mo!"You leave the plaza and pass the bar to get to the dark alley. Standing at its entrance you feel a presence behind you and a large shadow block out the sun.
"Hello ya lil' bastich!"
You tense up and start to turn slowly, but you get picked up with a mighty hand cupped over your skull, lifted so that you're face to face with your captor, red eyes creased due to the wide smile across his large face.
"I couldn't help but notice you pass by and it'd be a shame if you were to leave my local vicinity... What with the price on your head. We're going for a little trip you and I..."
He throws you over his shoulder, returns to his bike and takes off.
As you ascend to the sky, you can see the plaza shrink into the distance as you black out due to the lack of oxygen.
You awake tied to a chair. The bounty hunter and a large grey winged robot are discussing something on the other side of the room, but you can't make out what. The bounty hunter picks up a bag spilling over with notes of money before he walks to you and thanks you before leaving.
The robot laughs to himself before turning to face you. His face - you've seen it somewhere before. Yes, in the Multichurch, with the statue of the fighter jets. He stomps over before talking to you in a screechy voice.
"At last I posses that which he fears. Of course he wants you alive to himself, but we can't have that. Perhaps if the prophecies are true, without you around, he'll weaken and then we'll see who is really in control of this world. Nothing my Null Rays won't fix."
He points his arm at you, a large weapon attached to it aimed directly at your face. You begin to plead for your life.
"You really don't know do you? No matter, it makes it almost too easy." he laughs as the weapon discharges.
GAME OVER Final Score: 65/250
Please use RESTART or LOAD commands to continue playing.
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Post by Pinwig on Feb 20, 2019 15:44:27 GMT
LOAD 2.113 GO path
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Post by Grand Moff Muffin on Feb 20, 2019 17:44:06 GMT
between the conference centre and the gaming arcade a path This is not to the rear of the conference centre, which is what I was trying to clarify earlier. You just wanted to kill us again, didn't you? Martin
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 20, 2019 18:33:20 GMT
No, the dark alley by the bar killed you. The path... You'll just have to wait until I have time to respond properly. Those loading gifs don't find themselves y'know.
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Post by Grand Moff Muffin on Feb 20, 2019 18:45:43 GMT
Oh right, sorry for falsely besmirching your character.
Martin
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Post by Pinwig on Feb 20, 2019 19:46:59 GMT
Was an obvious trap really. I had vague hopes we might find a window we could eavesdrop through but it seems as far as the bounty Hunter goes we just need to lure him out of the bar and distract him. The question is what we are supposed to do while he is distracted.
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 8:17:12 GMT
RELOADING FROM SAVE POINT 2.113: Guess there hasn't been a DB updateLOADING COMPLETE You walk down the path, it's a pleasant enough amble away from the bustle of the plaza, foliage on each side giving it a more rural feeling. You soon come to a lakeside waterfront.
Location Discovered: Lakeside (+1 point) New Location: Lakeside (+3 points)
There's a jetty overhanging the water. A boatsman is moored up.
Inventory: | Key card, note, Black Mexican Prowl, poncho, sombrero, hacking device, McDowell's toy, juggling balls | Cash: | SP0, PT0 | Wearing: | Transformers pants, green uniform | Location: | Lakeside | Connected Locations (1/2): | City plaza | Uninvestigated POI: | 3 |
Current Score: 69/250
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Post by Grand Moff Muffin on Feb 21, 2019 8:22:09 GMT
ASK boatsman why he is moored up, rather than his boat.
Martin
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Post by Pinwig on Feb 21, 2019 9:11:30 GMT
Interesting. Looks like the boatman can take us somewhere as there's another location linked to this one.
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Post by Pinwig on Feb 21, 2019 9:16:39 GMT
SAY, "Lovely day. Are you down here for business or pleasure?"
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 10:59:40 GMT
ASK boatsman why he is moored up, rather than his boat. "Someone tied me up! Please help me! Help me stop my boat before it drifts away!"SAY, "Lovely day. Are you down here for business or pleasure?" "No time for idle chit-chat, my boat's drifting away! Please help!"
Inventory: | Key card, note, Black Mexican Prowl, poncho, sombrero, hacking device, McDowell's toy, juggling balls | Cash: | SP0, PT0 | Wearing: | Transformers pants, green uniform | Location: | Lakeside | Connected Locations (1/2): | City plaza | Uninvestigated POI: | 2 |
Current Score: 69/250
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Post by blueshift on Feb 21, 2019 11:40:45 GMT
KICK Boatman in face TAKE Boatman's wallet JUMP into boat
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 12:19:12 GMT
I'm not sure your pants are robust enough to protect you from the chafing that would result from such a high kick.
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Post by blueshift on Feb 21, 2019 12:22:00 GMT
I'm not sure your pants are robust enough to protect you from the chafing that would result from such a high kick. He's tied up so his face will be accessible at foot level
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Post by Pinwig on Feb 21, 2019 13:05:45 GMT
Blueshift!!!
UNTIE boatman HELP rescue boat.
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 13:34:55 GMT
At some point we all know there will be a puzzle that relies on Blue's, erm, unique problem solving abilities. Is this it? Martin / Shockprowl to weigh in with support for which course of action to go with.
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Post by Pinwig on Feb 21, 2019 14:09:51 GMT
I'm taking the chafing reference to mean we'll combust if we try to kick him.
Which I suppose means Blueshift will now want us to attempt the kick naked to avoid chafing.
Sigh...
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 15:18:55 GMT
I dunno, it's pretty breezy by the lake. You'd catch your death of cold.
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Post by Grand Moff Muffin on Feb 21, 2019 17:50:57 GMT
Blueshift!!! UNTIE boatman HELP rescue boat. No, HELP rescue boat first and then INSPECT boat and boatman to determine whether he is friend or foe, and safe to untie. Martin
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Post by blueshift on Feb 21, 2019 18:05:27 GMT
Blueshift!!! UNTIE boatman HELP rescue boat. No, HELP rescue boat first and then INSPECT boat and boatman to determine whether he is friend or foe, and safe to untie. Martin Thank you Martin We don't know why he was tied up. He might be a dangerous criminal!
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Post by Grand Moff Muffin on Feb 21, 2019 18:07:27 GMT
He might be a dangerous criminal! And he might not!!! Martin
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Post by Pinwig on Feb 21, 2019 18:40:26 GMT
I don't quite know how we HELP the man to rescue his boat if he's tied up, but I'm happy to go with the flow. There is a linoed location to reach from this one, so presumably we need to boat to get to it. Whether we do that with or without the tied up man we don't know.
I'm thinking if we assist someone, they're likely to help us in return. If we kick him in the face, try to steal his boat and then combust from chaffing or die of hypothermia I don't know what we're getting out of it.
Or, this could be a whopper red herring on Stom's part because he's suddenly gone all mustache-twirlingly Machiavellian on us.
So we're going with Martin's suggestion to try and get the boat before untying the man? Okay then... on with the show!
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Post by Grand Moff Muffin on Feb 21, 2019 18:48:06 GMT
After all, he hasn't explicitly asked us to untie him - his priority is that we stop his boat.
Martin
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Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,954
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Post by Stomski on Feb 21, 2019 18:57:29 GMT
There is a linoed location to reach You haven't got there yet, how do you know what floor covering they have?
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Post by Pinwig on Feb 21, 2019 19:01:23 GMT
I'm very perceptive.
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Post by Shockprowl on Feb 21, 2019 22:55:53 GMT
Yes STOP boat, and... access Man...
(sorry, recently I've not been able to give this Marvelous Venture the attention it deserves! I've tried to keep track, but feeling a little lost. Have we any idea about who 'Mr K' actually is?)
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Post by Pinwig on Feb 21, 2019 23:16:34 GMT
Not yet. Until we found this boat bit the current state of play is in the summary post I did on the last page. I still think Mr K, who is Russian, is Kaspersky, who will be competing in the mind sports in the conference centre. I think the puzzles we're solving are moving us toward that.
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Post by blueshift on Feb 21, 2019 23:54:47 GMT
D-do what?! is that legal??!
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Post by Shockprowl on Feb 22, 2019 7:22:36 GMT
D-do what?! is that legal??! *Accesses Blueshift* Uh-huh...
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