The Golden Worm God roams the ocean beds of Planet Beast, supposedly living on a diet of tiny sea worms, though it does also seem to spend a lot of its time sifting through the sunken wrecks of great air and naval battles of history, for what purpose no-one knows. The Golden Worm God has two giant golden sea worms growing out of its ears. Some foolish young Battle Beasts once suggested that they were not sea worms at all, but rather horns, and that the entity was actually a giant sheep's head, but the elders were quick to mock them, and asked what a giant sheep's head would be doing trundling about at the bottom of the ocean. The Golden Worm God discourages the curious from coming too close with twin underwater torpedo launchers.
Little is known about this goblin beyond its dual role as an offensive weapon and teapot.
Profile: Golder the Ferocious Tiger and his partner, Sly Beafox, return to Planet Beast after a productive couple of months on the humans' homeworld Earth, during which time a young mutant, known to the public at large as the Iron Man of 2020, offered to upgrade Golder's combat armour along the lines of his own, to better enable the Battle Beast to protect his people from themselves and malevolent outside forces such as rogue Decepticons and other aliens and humans who would seek to control them for their own ends. As well as upgraded armour, Golder and Beafox bring with them the newly Matrixed Autobot, Red Phoenix the Blazing Eagle, and their first order of business has been to round up those Battle Beasts not intent on battling for fun until death, and establish a settlement to act as a safe haven, where they can enjoy a measure of peace under the protection of these formidable new arrivals.
Abilities: Armed with a spiked club and the power of fire, Golder is a fighter to be reckoned with in his own right. But with his new 'Iron Tiger' armour he is almost invincible. At Golder's command, golden armour covers his exposed fur, making him completely bulletproof and enabling him to fly with the aid of repulsors in his hands and feet. He has a fully functional heads-up display in his helmet and a shoulder-mounted, computer-guided missile launcher with fire-and-forget capability. Golder uses his power of fire to charge his suit, so that it never runs low on power.
Weaknesses: Golder's fire-charged armour cannot function underwater.
Strength: 9 (6 without his armour) Intelligence: 7 Speed: 8 (6 without his armour) Endurance: 10 (7 without his armour) Rank: 6 Courage: 10 Firepower: 9 (6 without his armour) Skill: 8
Little is known about this goblin beyond its dual role as an offensive weapon and teapot.
Frustrated at their fellow Battle Beasts' adoration of the clearly mechanical 'gods' of worm and carrot, Sly Beafox and Golder the Ferocious Tiger, aided by Red Phoenix the Blazing Eagle, constructed a similar autonomous vehicle, the Tearin' Tiger Hunter, in plain view, so that all the other Beasts could see that it was nothing more than gears and circuits, obeying the basic laws of engineering. Unfortunately, the simple-minded Beasts were so impressed by this feat that the majority voted immediately to worship it as a new deity.
Profile: Sly Beafox realised from an early age that she was different from the other Battle Beasts, in terms of the clarity with which she perceived the world around her. It quickly became apparent to her that all this battling for fun could only end in the destruction of their so-called 'civilisation'. Taking her cue from the Great Western Exodus of two decades earlier, she convinced her devoted partner, Golder the Ferocious Tiger, that they should seek help for their troubled people amongst the stars. Now, with a little Autobot and human support, she sees hope where before there was none. But it isn't going to be easy.
Abilities: Sly Beafox possesses the standard powers of wood, and is skilled with her axe, but her greatest weapon is her wits, which are the sharpest on the planet.
Weaknesses: The responsibility Sly Beafox feels for her child-like people weighs her down, particularly when she considers the secret origin of the Battle Beast race - a dark secret that she fears they are not yet ready to be told.
Profile: Power Nozzle is one of the evil Battle Beasts created by the alien Xagra of Derut Four, using genetic material from three captured natives of Planet Beast (Blitzkrieg Devilbat, Crusty Crabhit and Web Slinger Deaspider) and a fresh selection of Earth animals, in Power Nozzle's case, the anteater, for the purposes of providing gladiatorial entertainment in Xagra's Murderpits. After suffering casualties in the course of training missions to Earth and Nebulos, Power Nozzle and the other survivors decided to abandon their money-driven creator and seek a new life, battling for fun on their own terms on Planet Beast. Power Nozzle prefers the live ants of Planet Beast to the ant-substitute served to him by Xagra.
Abilities: Power Nozzle has a... unique fighting style. Either he sucks his opponents in towards him using the awesome suction power of his nose and then crushes them with the three-fingered grabber that replaces his left hand, or else he ensnares them by means of the three super-extending, whip-like pincer-claws of his bizarre hand-weapon, which lash out at Power Nozzle's command, similar to Unicronian antibodies, drawing his prey to him. He can also invoke the power of fire to shoot 800-degree flames from his nose over distances of up to 40 feet.
Weaknesses: If Power Nozzle's opponent invokes the power of water when he is inhaling, there is a high possibility that he will drown.
Profile: Octillion the Red Octopus is permanently furious at life in general, and his creator, the alien Xagra, in particular, because he's supposedly an octopus... but he only has six limbs! How did that happen? The spiky bits on his shoulder armour can't disguise the fact that he has four arms and two legs, which adds up to neither eight nor an octillion (which is a billion billion billion). He should have been called Sixy the Hexopus. Because of his well-known grudge against the one who brought him into existence, Octillion was named as a prime suspect when, a few days after the surviving evil Battle Beasts ran away to Planet Beast (see the entry on Power Nozzle the Antic Anteater), Xagra was found dead in his office on Derut Four - murdered by entity or entities unknown.
Abilities: Octillion can use his magic to control underwater currents. He can also spray black ink from his nose to blind his foes, allowing him to move in and finish them off with his harpoon, or crush them to death in his powerful tentacles.
Weaknesses: His powers don't work well on land. If he spends too long above water and starts to dry out, he comes over all queasy and has to go and have a lie down on the sea bed to recuperate.
Profile: Of the three evil Battle Beasts who went on a training mission to New York City, just one - Powerhouse Scout Mouse - returned. He is the only Battle Beast to have fought the Avengers and lived to tell the tale. Green Chameleon and Ultragas the Pew-Trid Skunk were no use whatsoever, but Powerhouse Scout Mouse wrestled Iron Man to the ground, defeated the Valkyrie in sword combat and drove off the Vision with a mighty spell. Or at least, that's the way he tells it. None of the other Battle Beasts were there to contradict him.
Abilities: Powerhouse Scout Mouse is a woodmouse, so naturally he has been given the power of... fire. He can conjure up blasts of 250-degree flame, which he can shoot up to 20 feet at his opponents. He carries a not very sharp sword, and has a burrowing tool in place of his left hand. When his armour was constructed, there were a few spare pieces left over, so they suggested he slap one of them on his head and call it a brain-enhancer. It doesn't actually do anything, and he knows this, but it makes him feel good.
Weaknesses: Water beats fire and drowns mice. Powerhouse Scout Mouse is also severely lacking in the strength and skill departments.
Profile: Knight Owl is one of the evil Battle Beasts created by the late Xagra, son of Zabra, in his laboratories on Derut Four, and a new arrival on Planet Beast (see the entry on Power Nozzle the Antic Anteater). Unlike most of his fellows, who remain non-aligned in order to battle for fun, Knight Owl promptly declared himself to be a Decepticon, assigned himself a rank of 7 and offered his leadership services to the Decepticon harvester unit, Wood Beetle, and his resident sniper, Condorassin the Condor Assassin. To his delight, Wood Beetle replied, "Yeah, all right, then."
Abilities: One Battle Beast (Hare Razing Rabbit Kid) has power over fire, wood and water, three Battle Beasts (Hornhead, Sledgehammer Elephant and Yellow Hunchback Camelus) have powers over two of those elements, and all the rest have power to invoke just one. All the rest, that is, except Knight Owl. He has none of those powers. Knight Owl can invoke the power of... air. His rubsign remains black because, he says, you can't see air. Many have scoffed at this, suggested that his powers are defective or that he's a Vrobian shape-shifter like Blitzkrieg Devilbat and not a Battle Beast at all. Then he invokes the power of air, summons up a tornado and sends his mockers flying into oblivion. Air can extinguish flame, topple trees and part the ocean waves. And if that fails, his armour incorporates a computer-guided missile harness, and he also carries a short, squat dagger, though in fairness it's largely ceremonial and not very practical for fighting.
Weaknesses: Knight Owl's power of air only works at night, but so does Knight Owl, so that's not really a problem.
Profile: Icky Iguanamonster fancies herself as the natural successor of the Decepticon Pretender, Iguanus, and, upon her arrival on Planet Beast with the other surviving evil Battle Beasts (see the entry on Power Nozzle the Antic Anteater), she had no hesitation in following Knight Owl's example and signing up with the Decepticon harvester unit, Wood Beetle.
Abilities: Icky Iguanamonster invokes the power of wood to shower her enemies with a hail of sharp wooden splinters. Her thunderbolt sword can fell a tree with a single blow, bringing it down on the heads of her opponents.
Weaknesses: Icky Iguanamonster sometimes forgets in the heat of battle that she is not in fact a Decepticon Pretender and cannot transform into anything.
Profile: Brown Gyro battles for fun. She is resented by Icky Iguanamonster the wannabe-Transformer, because the Armoured Armadillo can transform, after a fashion, as she curls up into a ball. She is one of ten surviving evil Battle Beasts recently arrived on Planet Beast (see the entry on Power Nozzle the Antic Anteater).
Abilities: Brown Gyro invokes the power of water to summon up a thick fog so that her enemies don't see her coming as she bounces down the hill towards them like a cherry tomato on a cocktail stick and bowls them over before unfurling and laying into them with her double scimitar. Brown Gyro is the most heavily armoured of all the Battle Beasts.
Weaknesses: If the enemy holds the high ground, the best thing you can do is fling Brown Gyro at them using a trebuchet and hope for the best.
Profile: Slasher Seahorse is one of ten surviving evil Battle Beasts recently arrived on Planet Beast (see the entry on Power Nozzle the Antic Anteater). He carries fellow aquatic warriors into battle on his back. Having lost his original rider, Cutthroat Cuttledeep, on an ill-fated training mission to Earth, Slasher now emerges from the surf straddled by Octillion the harpoon-wielding Red Octopus. It's truly a sight to behold. Slasher is a suspect in the murder of the alien Xagra, on account of the message in blood discovered on the wall of the crime scene, which read, "Slasher woz here."
Abilities: When his head is above water (obviously), Slasher Seahorse shoots 900-degree flames from his mouth up to 150 feet. He also carries a trident to hurl at his opponents, who are usually busy dodging whatever the guy on his back is throwing at them and thus unprepared for a follow-up attack from his steed.
Weaknesses: If you splash him in the face while he's breathing fire, Slasher Seahorse will have a violent coughing fit and throw his rider into the sea.
Profile: Tanglin' Pangolin battles for fun and likes seeing pain being inflicted on those around him. On his team's ill-fated training mission to Nebulos he found the sight of the Autobot Chromedome taking down his pals, Crooked Crowmax, Harrier Hawk the Eagle Killer and Shield Dragon the Leapin' Lizard, hilariously funny. Shortly afterwards, around the time he and the surviving evil Battle Beasts made the collective decision to abandon their creator, Xagra, and travel to Planet Beast, a laboratory technician heard Tanglin' Pangolin saying, "Let's kill that bossy, oversized, long-tailed git." He is therefore high on the list of suspects for Xagra's subsequent murder.
Abilities: Tanglin' Pangolin is almost as heavily armoured as his close relative, Brown Gyro the Armoured Armadillo, and can perform similar rolling attacks when curled into a ball, but his skin isn't quite as thick as hers, so he has to be a little more cautious as to who or what he crashes himself into. Tanglin' Pangolin invokes the power of wood to cause sharp stakes to rise up from the ground and impale his victims. He also has a throwing spear and an extendable slashing claw in place of his left hand. All in all, he's a nasty piece of work.
Weaknesses: Strong sunlight makes Tanglin' Pangolin overheat. Any kind of fire attack upon him is likely to prove fatal.
Profile: Perhaps because of his name, King Cobrander has delusions of power, and, despite having only just arrived with the other evil Battle Beasts (see the entry on Power Nozzle the Antic Anteater), he believes himself destined to rule over Planet Beast. He plans to use his strange mental powers to subjugate the world one Battle Beast at a time.
Abilities: King Cobrander invokes the power of wood to conjure up defensive wooden barriers between himself and his foes to slow them down while he fixes them with his hypnotic gaze and brings them under his control. The weapon he carries is... I don't know what it is. Don't let him bite you - his venom will kill you dead.
Weaknesses: King Cobrander can't stand fire. He can only hold one person in thrall at a time, so, as king, he only ever has one obedient subject. But it could be your turn next!
Profile: When he arrived on Planet Beast with the other evil Battle Beasts (see the entry on Power Nozzle the Antic Anteater), Tarsier Tyrant Demonkey didn't have glowing yellow eyes, and both his hands were the same size. He was very intelligent and civilised, by Battle Beast standards. But he was a curious little monkey, and insisted on exploring the forbidden zones, leaping crevasses that were not meant to be leaped, climbing down into ravines that were not meant to be scaled. For weeks, his fellows heard nothing from him and assumed him to be dead. Then one dark night he returned, looking like this, laughing maniacally, babbling about something called a 'High Evolutionary' and then whispering, "He's on the move..." Being Battle Beasts, this kind of unwanted behaviour leads his listeners to punch him to the ground and stomp on him until he quietens down.
Abilities: Tarsier Tyrant Demonkey is an excellent climber and leaper, and a very competent sword fighter. He invokes the power of freezing water to make everything around him, including himself, highly slippery, so that he is almost impossible to hold onto, and any flat surfaces become extremely hazardous underfoot.
Weaknesses: Whatever secrets he discovered in the deep, dark, forbidden places of Planet Beast were obviously so horrible and disturbing that they have affected Tarsier Tyrant Demonkey's brain. It is not clear whether he will ever recover his wits.
Profile: The Shield Battler-6 don't battle for fun - they battle on command. And the first and last command of their master and creator, Xagra, third son of Zabra, was to protect him from his enemies. But the team was activated too late to save Xagra from being murdered, presumably by one of his ten surviving experimental evil Battle Beasts, who the Shield Battler-6 learnt had just left Derut Four, the world of their birth, for a new life on Planet Beast, the home of their ancestors, the original Battle Beasts. Without hesitation, the Shield Battler-6 resolved to complete their mission in the only way possible - by finding Xagra's killer or killers, and serving justice upon his, her or their heads. These six lethal new Laser Beasts - Mantofrenzy, Killerhound, Fighthorn, Grencats, Battlefennec, and their leader, Stronghurricane - have now landed on Planet Beast, and they're out for blood.
Abilities: Grencats and Stronghurricane invoke the power of fire, Fighthorn and Mantofrenzy the power of wood, and Battlefennec and Killerhound the power of water. All six Shield Battlers wield galva-spectral, cosmo-pulse laser rifles, which they charge up using their magic. They also carry blast-proof shields bearing their individual coats of arms, which they can mount on powered skateboards that they refer to as their 'chariots'.
Weaknesses: The Shield Battler-6 genuinely want to find out who killed their master, and so are reluctant to go in all guns blazing until they've learnt all there is to learn about their target. This can be a disadvantage on Planet Beast, whose natives are prone to attack with as little as 4 seconds of warning, just for fun.
Profile: Musky Oxhorn likes nothing better than to put his feet up with a pint, surrounded by his mates, to watch a good solid game of Battle Ball. Unfortunately, his other half is Joan Bur-Cow, enforcer of the rules, and the Bodacious Bovine has a long list of special rules just for Musky Oxhorn. When his drinking buddies tease him for being so under-the-thumb, his mournful response is, "What can I do? She's wood and I'm water!" After going AWOL to Derut Four to watch the 2019 Galaxy Kombat tournament with his friends, and returning weeks later with a planet-sized hangover, Musky Oxhorn placated his good woman with a promise of a weekend break in the rule-abiding coastal resort town of Beastbourne.
Abilities: Musky Oxhorn can invoke the power of water to give his opponent a bucket of ice-cold water full in the face. He is also very strong, and wields a sword, which, unlike the weapons of many of his fellow Battle Beasts, is a very normal, sensible shape, despite being somewhat on the large side.
Weaknesses: Musky Oxhorn is lazy, and, although not a coward, would much rather watch a fight than take part in one.
Profile: Udan the Ossified Orangutan is Musky Oxhorn's best friend and drinking buddy. He constructs and repairs the armour of non-aligned Battle Beasts in return for animal crackers. His spear is razor-sharp, and with its aid he used to keep himself clean-shaven, until one day, after a hard night's drinking, his spear slipped and he cut off his arm. He'll tell you he lost it in battle, and that you should have seen the other guy, but from that day forward he's let his hair grow long. Udan and Baboon the Manic Mandrill convinced Musky Oxhorn, Dream Eater the Torrential Tapir and Earthhog the Ardent Aardvark to travel to Derut Four to watch Sledgehammer Elephant and his pals fight in the 2019 Galaxy Kombat tournament. Five made the trip out, but after it was over they got into a bar fight with the Decepticon Micromaster Sports Car Patrol, who had been there to support the robot Lazorbique, and only four of them made it back to Planet Beast. They spent the return journey drinking to the memory of Earthhog the Ardent Aardvark, regardless of the fact that he was an obnoxious pillock.
Abilities: Udan is a skilled metalworker. Even when he was down to one arm, he managed to build himself a new one, and he thinks it's rather good. He uses the power of fire to fuel the furnaces in his forge. In his spare time, his hobbies include battling for fun, and he's a tough and skilful opponent. He also has a very sharp spear.
Weaknesses: Udan likes to swing through the trees, but his armour is very heavy, especially with his cyborg arm, and the branches frequently fail to bear his weight.
Profile: Baboon the Manic Mandrill runs the Worm and Carrot pub, about a day's journey from the coastal resort town of Beastbourne. Her regulars include Musky Oxhorn and Udan the Ossified Orangutan, and they also counted Earthhog the Ardent Aardvark amongst their number until that unfortunate bar fight on Derut Four (see the entry on Udan the Ossified Orangutan).
Abilities: Baboon invokes the power of wood to evict unruly drinkers from her bar with a two-by-four. She never starts a fight inside, but, once it's outside, she's usually the one to finish it - with her spear.
Weaknesses: Her pub is made of wood and catches fire easily. It has burnt to the ground many times.
Profile: As far as the other Battle Beasts are concerned, Dream Eater the Torrential Tapir is a reluctant fighter who aspires to nothing more than to spend the rest of his days drinking in the Worm and Carrot and watching violent sports. They misjudge him at their peril. He spends time in social settings because that's where he can hear the gossip and sift the valuable intelligence from the verbal dross. He observes combat in order to learn strengths and weaknesses. You wouldn't know it from his behaviour, but alcohol has absolutely no effect on his mental faculties. He knows who murdered Xagra, son of Zabra. He knows that the bar fight that resulted in the death of Earthhog the Ardent Aardvark was no mere accident. He knows who Mr Johnson is, and what he wants. And he intends to help him get it.
Abilities: Dream Eater invokes the power of water to make it rain. Not heavily, nor for long enough to cause a flood - just a light shower for a few minutes. He is therefore considered pretty harmless. Nothing could be further from the truth. He is a cunning schemer and a skilled swordsman. His left hand replacement is a pair of secateurs that can cut through any cable, chain or padlock. And he has powerful friends.
Weaknesses: Dream Eater has the weakest magic of all the Battle Beasts.
Post by Grand Moff Martin on Mar 27, 2019 21:16:34 GMT
Allegiance: N/A Function: Superhero First appearance: Characters from the 1987 Toy Range: Fortress Scorponok
"I am Pugnacious Penguinis, a Battle Beast. I battle for fun. Fabulous secret powers were revealed to me the day I held aloft a magic sword I'd recently found in the wreckage of a crashed spaceship, and said, 'I have the power!' I became He-Penguin, the most powerful penguin in the universe! Only three others share this secret - my friends, Dog Hunter the Pixelated Pointer, Killer Koala Gray and Mingo Kid the Frenzied Flamingo. Oh, and Mingo Kid told Duckbill Diver, who told Little Serow the Fleet-Footed Antelope, and now I'm telling you. Actually, it's not so much a secret as a little-known piece of trivia. Together, my friends and I roam around looking for fights, preferably with bad guys, though we're not really that fussy."
Profile: Pugnacious Penguinis is one of a number of Battle Beasts who ventured into space in recent years and found their way to the wandering robot planet of Cybertron. Sifting through the wreckage of a giant red spacecraft in the shape of a skull, Pugnacious Penguinis happened upon a sword, which took his fancy. After a cyborg cried, "It can't be... But it is! The Eternian Power Sword!" just prior to being roasted to death, Pugnacious Penguinis began experimenting with his new toy. First it gave him a tan. Then it gave him brown furry pants. But best of all, it gave him super-strength! After beating up a few Transformers, Pugnacious Penguinis decided to part company with his friends and return alone to Planet Beast, to test his powers against great Battle Beast fighters such as Sledgehammer Elephant and Yellow Hunchback Camelus.
Abilities: On land, Pugnacious Penguinis can invoke the power of fire and conjure up blasts of 1,000-degree flame, which he can shoot up to 25 feet at his opponents. Underwater, he is as fast as a torpedo and swift to strike with his mighty spear. And then he has the Power Sword, which turns him into He-Penguin, the most powerful penguin in the universe.
Weaknesses: Even as He-Penguin, Pugnacious Penguinis is very slow on land.
Strength: 3 (10 as He-Penguin) Intelligence: 4 Speed: 2 (9 in water) Endurance: 3 (10 as He-Penguin) Rank: N/A Courage: 10 Firepower: 6 Skill: 5
Profile: Dark Dragoon Raccoon is one of a number of Battle Beasts from Planet Beast who took a wrong turning at the K'Tor wormhole cluster when journeying to Derut Four in 2019 and ended up on Cybertron, home planet of the Transformers. Unlike some of his compatriots, he has decided to stick around, as it appears to him to be a good spot for a fight or three. Dragoons are mounted cavalry, and Dark Dragoon Raccoon is no exception, as he rides into combat on the back of Jungaroo the Kickback Kangaroo. Together they haunt the outskirts of Iacon, waylaying unsuspecting travellers heading into or out of Autobot City and challenging them to battle for fun and/or hand over all their worldly possessions.
Abilities: Dark Dragoon Raccoon invokes the power of fire to cause molten lava to erupt from the ground and bring vehicles to a panicked halt, ready for him to leap in and menace them with his Christmas-tree sword, on which he dangles the various knickknacks he has purloined from his previous victims. Their trophy value means more to Dark Dragoon Raccoon than their actual market worth.
Weaknesses: Dark Dragoon Raccoon hates being compared to the more famous Rocket Raccoon from Halfworld in the Keystone Quadrant. If you bring up the comparison he will get angry and flustered and his combat performance will markedly decrease.
Profile: Jungaroo the Kickback Kangaroo is the partner in crime of Dark Dragoon Raccoon, the pesky highwayman of outer Iacon. He battles for fun.
Abilities: Jungaroo can leap 20 metres in a single bound and deliver punches and kicks that will cause even a Transformer to see stars. His battle armour includes four shoulder-mounted mini-rockets. He is an expert at bringing down his quarry with his combat boomerang. He has the power of wood, but we don't talk about that, as it doesn't work on Cybertron.
Weaknesses: Apart from having no functional magical powers on the planet he now finds himself on, Jungaroo has no notable weaknesses.