Cullen
Empty
Cat Stabber
Posts: 1,099
|
Post by Cullen on Jan 8, 2010 12:33:06 GMT
I'm playing the Gamecube Collectors Edition version. I have the version released with Wind Waker too, but I heard that this version has some bug fixes in. No Islamic chanting in the Fire Temple for you! I want to replay it but I'm not sure it will live up to the memory.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 8, 2010 16:39:35 GMT
Behold the Fire Temple chant!
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Jan 8, 2010 16:51:01 GMT
Hrm, would you actually class Zelda: Ocarina of Time as retro gaming? I'm not sure I would! Especially when you consider how the core gaming experience of Zelda:OOT, Zelda:WW and Zelda:TP are all comparable.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 8, 2010 19:41:23 GMT
Ocarina of Time is twelve years old this year (and is still featuring high in certain magazine lists when they do something about the greatest games of all time). I would consider it a retro game considering how old it is, the fact that two more Nintendo consoles have been released in the meantime and a few more Zelda games have succeeded it. Time flies in the world of computer games these days.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Jan 11, 2010 9:36:41 GMT
I don't believe retro is defined my age though. The first Half Life came out in 1998 and I definately wouldn't consider that retro.
Or take Megaman 9. Clearly a retro game, but came out very recently.
There was clearly a shift in marketing, audience and the direction that games were taking during the N64/Playstation era.
So what makes a game retro?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 11, 2010 10:49:17 GMT
I have my opinions on what makes a game retro and you have your own opinions and I suppose we are both right. There isn't a definitive answer for what makes a game retro - some people like myself believes that an old game is retro (this is further supported by magazine such as Retro Gamer and the 'Retro' section at the back of Games TM) but there are others like you that think that the feel of the game makes it retro.
In other news my NTSC Nintendo 64 copies of Ocarina of Time and Majora's Mask came today and I shall be playing OoT very shortly.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 11, 2010 13:04:11 GMT
After a bit of messing around with my trusty old N64 I got Ocarina of Time working on the console (the console hadn't been used for a few years and it wasn't working too well). Unfortunately, when I finally got it booted up the picture quality was appalling but I'm putting that down to the TV. The TV doesn't appear to be NTSC compatible and so it can't play anything American on it without a distorted picture or the more common 'green screen' problem. I think I'll try it on another TV a little later to see if that is the problem.
EDIT: Just tried it on another TV and it works fine. I'll probably be stuck in front of the TV now for much of the week playing an all time classic game!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 15, 2010 20:04:22 GMT
Well, I completed the Fire Temple (complete with Islamic chanting) on Ocarina of Time today. I've so far completed about 50% of the game as I've picked up most of the weapons upgrade and large amount of the heart pieces and Gold Skultula's. Next stop - The Ice Cavern!
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Jan 18, 2010 9:14:54 GMT
Water Temple is the most tedious dungeon I've ever played. Did not make me feel fulfilled when I'd completed it, just felt glad it was over.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 18, 2010 11:33:15 GMT
Water Temple is the most tedious dungeon I've ever played. Did not make me feel fulfilled when I'd completed it, just felt glad it was over. You and everybody else who has ever played the game. Many years ago there were discussions on the net and in computer game magazines from fans of the game who all nominated the water temple as the worst dungeon in the game. It still however pales in comparison to the water temple in Majora's Mask. That one has water flowing all around it and the suction of the water bars you from entering most areas until you find the tap to turn off the suction by which time you would have been sucked into the wrong room about five times over.
|
|
|
Post by KnightBeat on Feb 2, 2010 22:58:39 GMT
|
|
Dave
Empty
Posts: 1,811
|
Post by Dave on Feb 3, 2010 11:29:25 GMT
Excellent! I really wanted that book.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Feb 12, 2010 9:57:38 GMT
Yeahhh... Team 17 have remade Alien Breed for XBox360 (coming to PC and PS3 later) and are releasing it in "episodes".
Sweeeeeeeeeeeet.
|
|
|
Post by jameso on Feb 12, 2010 13:02:21 GMT
Yeah, I didn't like it at all though. Not really anything like the original game.
|
|
|
Post by blueshift on Feb 12, 2010 13:42:49 GMT
Speaking of retro gaming, if you haven't played Cave Story, then you need to hang your head and kill yourself out of shame. And then play it. Cave Story is a freeware game made entirely (gameplay, sprites, music) by one Japanese guy. Sometime this year it is getting an official release on Wiiware. You can download it for free on this site ( www.cavestory.org/downloads_4.php - this is the deluxe package, which includes the English translation, and all the musical tracks seperately!) As far as the game goes, the best description is 'a charmingly nice Metroid'. You play a robot who has lost his memory, trying to save a mysterious island from an evil scientist. There are rabbits, amazing boss fights and dragons! Crazy weapons, secret levels, and parts that will make you sad for your little pixel friend! The entire game is wonderfully retro in appearance, and is easily one of the best games I have ever played. And I am a huge critic! There is literally very little to criticise at all, it is all done so well. And it is free. You have no excuse! A good gameplay trailer:
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Feb 12, 2010 14:30:10 GMT
Yeah, I didn't like it at all though. Not really anything like the original game. O RLY? That kinda sucks. Back to the emulator for me then!
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Feb 15, 2010 10:52:55 GMT
FFFFFFFFFFFFFF.... Ocarina of Time can suck my balls. WHY does Sheik only tell you about being able to go back to young link if you revisit the temple of time?
I knew I had to become young link again re. the well and the windmill because the guy taught me the song as an adult but said "ooh, some kid played the song in here".
So yeah, then I dick around with the Gerudos, do what I can in the Shadow Temple, tried everything to open the well up as adult link and eventually give up.
YES. I GAVE UP. This is not a usual occurrence for me in games. I normally struggle on trying to make some sense of the nonsensical, wasting hours of my precious time until I figure it out.
So I search the internet for how to become young link and yeah, go back to the temple of time where Sheik appears and goes 'Oh yeah, for sure, come back here'.
WHY WOULD I LEAVE THE TEMPLE OF TIME AND WALK IMMEDIATELY BACK INTO IT???
WHY DIDN'T SHEIK JUST TEACH YOU THE SONG AS SOON AS YOU BECOME ADULT LINK???
Now I'm an old gamer and I like games that don't hand things to you on a plate, I don't even believe in forced in game tutorials, that's what the manual's for, let me skip it ffs. But come on, this was retarded. More of a problem is that a lot of the challenges in this game don't herald a sense of achievement for me, they're more a case of 'good good, I did it, one step closer to finishing'. And yet when I played Link To The Past for the first time a few years ago, I really enjoyed it. When I played Wind Waker when it was released as my first Zelda game, I embraced it, I even enjoyed the sailing. Twilight Princess had a great balance, I never felt frustrated during the game. But Ocarina has too many nuances of it being built on new technology and aspiring to be so great that the niggles although minor have left me very frustrated. Probably because I was expecting perfection, something that not even Miyamoto in his prime could achieve...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 15, 2010 18:10:02 GMT
Opening up the well does involve a fair amount of faffing around. You learn the Song of Storms from the Windmill bloke as an adult and then you go back to being a kid and play it back to him to drain the water out of the well and then you go down the well and complete the little mini dungeon which should only take you about ten minutes!
I actually like the game and rate it as one of my favourite games of all time. In my opinion there are worse Zelda games out there. I recently played through the Minish Cap and I found that to be the most frustrating Zelda game I have ever played. The end of game boss is even annoyingly difficult to beat and I gave up on that game after I had been killed trying to beat the final boss.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Feb 16, 2010 9:39:47 GMT
And another thing - Why do I not feel the need to go and try and complete all the side quests? I did with Wind Waker and Twilight Princess... I just feel, well, bored of this one.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 16, 2010 11:44:08 GMT
I actually felt compelled to complete all of the side quests on OoT, the Wind Waker and A Link to the Past but when it came to Twilight Princess I couldn't be bothered.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Mar 8, 2010 9:41:04 GMT
Finally finished OoT. Yessss... Let's make a sidequest item required for actually completing the game, nice work game designers. Gonna take a break from Zelda before playing Majoras Mask as I'm still enraged by the game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2010 13:24:58 GMT
What sidequest item was that? As I recall the only one that comes close to that is the Biggoron's Sword and that isn't totally necessary to obtain because when fighting beast Ganon at the end and you don't have the Master Sword you can use any weapon to strike his tail with. I think I read once that even one of the empty bottles does a good job of laying damage to him!
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Mar 8, 2010 15:51:35 GMT
Fire Arrow. The room that you get the Golden Gauntlets in in Ganon's Castle needs it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2010 17:50:51 GMT
I see what you mean by that but the fire arrow isn't exactly a tough sidequest anyway. All you have to do is fire a normal arrow into the rising sun in Lake Hylia to get them (which you already knew). I don't think anybody has actually complained about having to use that sidequest item in the game as it makes other puzzles easier.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Mar 8, 2010 18:24:36 GMT
Well I shot the sun as young link with the crossbow and nothing happened so thought, oh I'll come back to that. Then I was so disenchanted by the time I actually got to Ganon's castle that I couldn't be bothered to go and finish up all the "clues" I had written down.
Oh here's another question, in the fire temple there's a room with a load of rolling boulders in it. There's a door which takes you through a small room which is basically a shaft the length of the entire dungeon. I can see from the map that at the top of the dungeon there's a large circular room that mirrors a room on the far side where you get the hammer. I can't get up to this room but the map says there's a chest in it. How do I get up there?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 8, 2010 23:08:47 GMT
Oh here's another question, in the fire temple there's a room with a load of rolling boulders in it. There's a door which takes you through a small room which is basically a shaft the length of the entire dungeon. I can see from the map that at the top of the dungeon there's a large circular room that mirrors a room on the far side where you get the hammer. I can't get up to this room but the map says there's a chest in it. How do I get up there?That's easy but it does require another one of those sub-quest items that you so much despise. You have to pick up the Scarecrow's Song first and this is done by talking to one of the two scarecrows by Lake Hylia as a child and playing a self-composed eight note ocarina tune. You then go back to that scarecrow as an adult (there will only be one left for a very good reason) and play the same song back to him. That scarecrow will recognise that song as the Scarecrow's Song but it won't be listed on the games subscreen so I suggest you make it a very easy and memorable tune or you write it down. Next, go into the Fire Temple and stand on one of the pillars near one of the walls of the rolling boulder room look around. Navi the fairy will fly over to a ledge high up and when that happens play the Scarecrow's Song and the missing scarecrow will appear on that ledge. Use your hookshot or longshot on the scarecrow to get onto that ledge and then hookshot onto another ledge opposite this ledge. This second ledge is an elevator which will take you to the door that leads into that secret room. A word of warning though. The treasure chest isn't easy to get because it is surrounded by fire and you have to press a switch near the rooms entrance to dispel the fire which will get rid of the flames for a few seconds. The trick is to quickly use your longshot (this is more effective than the standard hookshot) on a hookshot target halfway across the room and then quickly dash to the chest before it is encircled by fire again. The reward is 200 rupees I think (its been a while since I opened the chest). One wrong move and you could very easily fall into the chasm in the centre of this room and back down to the bottom floor of the Fire Temple. Considering that you hate the game I doubt very much that you'll be still interested in getting this chest now that I've explained how to get to it.
|
|
Stomski
Fusilateral Quintro Combiner
YOU INTERRUPTED MY SPEECH!! But don't worry. It won't happen again.
Posts: 5,917
|
Post by Stomski on Mar 9, 2010 10:15:29 GMT
Ahhh thank you. I assumed that was what the scarecrows were for, the talk of rememberence made me think, yeah play something in the past and then do it again in the future but as with other side quests I could never get motivated to do it Saw Navi at a few other points hover around (on a rock outside Desert Collosus?) Assuming these are similar points? And I don't hate the game, I do think it's very good. I just think the flaws are too great for it to be considered greatest of all time.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 9, 2010 13:54:15 GMT
There's at least a couple of points in Desert Colossus where Navi points to. One such area is a rock face near the entrance from the Haunted Wasteland and if you drop a bomb outside it it will blow open a secret fairy fountain where the Great Fairy inside will give you Nayru's Love (a magic sapping energy shield that makes you invincible to enemy attack). The only other point I can think of in Desert Colossus where Navi points to is the empty oasis by the palm trees where you play the Song of Storms and it fills with water and a few regular fairies.
|
|
Cullen
Empty
Cat Stabber
Posts: 1,099
|
Post by Cullen on Mar 9, 2010 13:58:38 GMT
And I don't hate the game, I do think it's very good. I just think the flaws are too great for it to be considered greatest of all time. I agree. I thought that at the time I first played it. I always felt that the first half of the game (up to and including the Fire Temple) was miles better than the second half. After the Fire Temple the dungeons are poor, the items uninspired, and there isn't a whole lot more of the world to explore. It's definitely a very important game in our hobby's short history but I don't think it stands up as a true classic. Link to the Past has always been the pinacle of the series to me and that's always felt like gaming perfection for the sort of game it is.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 9, 2010 14:05:15 GMT
Link to the Past was an excellent game but the only gripe I had about it was the Mothula boss in the Dark World Lost Woods dungeon. All you had to do with that boss was strike it about four times with the fire rod and it was finished in less than half the time it took to finish off earlier bosses.
|
|