Post by Stomski on Jan 5, 2019 22:02:58 GMT
The search for Mr. K.
Links to story progression:
Chapter 1: You awake in a room... (30/250)
2.1: The city entrance (30/250)
2.2: On further examination (30/250)
2.3: He's not very talkative (30/250)
2.4: All parked up (30/250)
2.5: Obviously you meant conversation, right? (30/250)
2.6: It didn't take long for us to get to this point (30/250)
2.7: Better find someone who's interested first (30/250)
2.8: He wants for nothing (30/250)
2.9: He didn't find that noteworthy (30/250)
2.10: Prowling for a queue (30/250)
2.11: Don't want to be that guy (30/250)
2.12: Compliance (31/250)
2.13: And this is my wife, Oprah (31/250)
2.14: You can do better than this (31/250)
2.15: I wonder if this will have any pay off later? (31/250)
2.16: Shamonnn, heee-heee! Hoooo! (31/250)
2.17: This place is better than Burton or Dotty-P's! (31/250)
2.18: Style is in the eye of the beholder (31/250)
2.19: He's got what you need (31/250)
2.20: His question was directed at Blueshift really (31/250)
2.21: He's gone? (31/250)
2.22: Why didn't I make a Sunglasses Hut joke? (31/250)
2.23: Stop wasting people's time (31/250)
2.24: What a pants idea (31/250)
2.25: caribbeancroft.co.uk/ (31/250)
2.26: Yum! (31/250)
2.27: Poetry? Try again (31/250)
2.28: When in doubt, try to sell to everyone (31/250)
2.29: Who is this Shades you speak of? (31/250)
2.30: I just realised, Jeff is the name of Phil's lost hamster, no wonder he managed to escape! (31/250)
2.31: To be honest, they've never been out of fashion (31/250)
2.32: He's out the back (31/250)
2.33: Yub nub! (32/250)
2.34: He almost bit your hand off (34/250)
2.35: Another cameo of sorts (34/250)
2.36: I hope this translates as Hell Yeah! (34/250)
GAME OVER (Blueshift): Man, game over (34/250)
LOAD 2.33 (32/250)
2.37: Don't you want to haggle? (32/250)
2.38: Now you're getting it! (32/250)
2.39: Never look a gift horse in the mouth (32/250)
2.40: That's an expensive gourd (32/250)
2.41: The ol' switcharoo never works with his ilk (32/250)
2.42: What secret is he hiding? (32/250)
2.43: Guess you'd better pay the 20 (32/250)
2.44: So what did he show you earlier? (34/250)
ERROR / GAME OVER (Martin): I'm pretty sure you knew violence wasn't the answer (34/250)
2.45: I'd prefer a White Russian than a Black Mexican (34/250)
2.46: My preciousnessss (35/250)
2.47 / ERROR (Martin): Consider this (35/250)
2.48: No sunglasses for you (35/250)
2.49: The return to the gate (35/250)
2.50: One or two somethings missing (35/250)
2.51: How less descriptive can I be of poor Enrique (35/250)
2.52: NO CHURROS FOR YOU! (That's a Seinfeld reference) (35/250)
2.53: It seems like a lot, but these really are tasty (35/250)
2.54: A points grab! (39/250)
2.55: Lovely buildings (40/250)
2.56: It's a sign! (40/250)
2.57: It's a banner! (40/250)
2.58: Keeping the faith (43/250)
2.59: TECHNO TECHNO TECHNO TECHNO (43/250)
2.60: You heathen (43/250)
2.61: PROWL PROWL PROWL PROWL (43/250)
2.62: A state of decay perhaps (43/250)
GAME OVER (Blueshift): Severing ties... with your abdomen (43/250)
2.63: He's still not making much sense (43/250)
2.64: Can you crack the code? I mean, it's not going to offer any clues, but try anyway! (44/250)
2.65: It's not as rude as you think it is (44/250)
2.66: Flashing red lights are always good, right? (44/250)
2.67: It's not a DELL that's for sure (44/250)
2.68: INDEX (44/250)
2.69: Oooh, narrative exposition (44/250)
2.70: Not useful (44/250)
2.71: A man walks into a bar, ouch (47/250)
GAME OVER (Blueshift): What is your quest? (47/250)
GAME OVER (Blueshift): Nice disguise (47/250)
2.72: Home of The Big Mick, it's like a Big Mac, but without sesame seeds on the bun (44/250)
2.73: You are not sticking your hand in there! (47/250)
2.74: Dirty tables (47/250)
2.75: Not quite the joy you were hoping for (48/250)
2.76: A sensible pricing structure (48/250)
2.77/ERROR (Pinwig): Back to the plaza (48/250)
2.78: When you can't follow, just enter (51/250)
2.79: All roads lead to... a spaceport (51/250)
2.80/ERROR (Shockprowl x7): Gotta be careful with those capitals (51/250)
2.81: Covering all the bases (51/250)
2.82: I wonder what this is for? (52/250)
2.83: The ARKade (55/250)
2.84: Let's see what we've got here (55/250)
2.85: A closer look at the skill games and an enticing offer! (55/250)
2.86: Airball! (55/250)
2.87: Whack-a-mole, more like just whack (55/250)
2.88: That poor dog (55/250)
2.89: So close (55/250)
2.90: God's a big fan of Skee-ball, y'know (55/250)
2.91: Have you looked in the back? (55/250)
2.92: You were given this info earlier (55/250)
2.93: There is a potential kill screen coming up if anyone is interested (55/250)
2.94: This is big you guys (55/250)
2.95: Make your wish (55/250)
2.96: It's not that easy (55/250)
2.97: New skill acquired (60/250)
2.98: As a mid-90s Jazz fan, this clip of MJ hurts (60/250)
2.99: Just double checking I guess (60/250)
2.100: Very expensive (60/250)
2.101: Take his balls (61/250)
2.102: He doesn't want to play with your balls (61/250)
GAME OVER (Pinwig): If only there was a way to distract him (PATCHED!) (61/250)
LOAD 2.102 (61/250)
2.103: Not a lot here (64/250)
2.104: Thought you'd need reminding of this (64/250)
2.105: Where's Moss and Roy? (65/250)
2.106: He wants to feel your package (65/250)
2.107: Time to move on (65/250)
2.108: Back to the plaza (65/250)
2.109: He just checks the names (65/250)
2.110: I do love callback humour (65/250)
2.111: It's not the security guard from earlier (65/250)
2.112: Seriously, this is the only Happy Days gif of Ron Howard on his own I could find (65/250)
2.113: Guess there hasn't been a DB update (65/250)
GAME OVER (Pinwig): Not him again! (65/250)
2.114: A gentle stroll (69/250)
2.115: I'm gonna have to improvise on this, thanks Martin (69/250)
2.116: HELP (69/250)
2.117: You might need to use this again (69/250)
2.118: He is grateful (69/250)
2.119: It's not crazy, thankfully (70/250)
2.120: Yo! (71/250)
2.121: What were you expecting (71/250)
2.122: Your negotiations will go nowhere (71/250)
2.123: A stunt would have been a better spoonerism (71/250)
2.124: Just like in the computer games, don't expect dialogue to change for no reason (71/250)
2.125: Someone else knows the move! (71/250)
2.126/ERROR (Pinwig): Back to the Plaza (71/250)
2.127: You can't hack this (71/250)
2.128: No more vehicles (71/250)
2.129: Oh Martin, you cad (71/250)
2.130: Aww, it was his brother all along (71/250)
2.131: Nice to find people with things in common (71/250)
2.132: A missed POI (71/250)
2.133 / ERROR (Blueshift): There's no pleasing some people (especially kids) (71/250)
2.134: You may need to address them individually (71/250)
2.135: Some of this you already knew (71/250)
2.136: It's almost like this is a description of a real world toy (71/250)
2.137: Thank you Uncle Phil (72/250)
2.138: It's cosmic (72/250)
2.139: This wasn't in the plan, but I'll make it work (72/250)
2.140: Not interested (72/250)
2.141: Still not interested (72/250)
2.142: I should have done this sooner (72/250)
2.143: Still gone (72/250)
2.144: Out of context, this sounds a bit dodgy (72/250)
GAME OVER (Pinwig): Please don't hurt me (72/250)
LOAD 2.144 (72/250)
2.145: Performers, performing (72/250)
2.146: Local knowledge is always useful (72/250)
2.147: I gave you the benefit of the doubt last time Martin (72/250)
GAME OVER (Pinwig): He didn't even register the dolphin (72/250)
2.148: Like a puppet on a string (73/250)
2.149: This is the meal ticket you've been waiting for (73/250)
2.150: You're not hungry (74/250)
2.151: But this guy clearly is, he could probably go for something else (74/250)
2.152: I'm glad you remembered the thread (74/250)
2.153: Observing the IT room (74/250)
2.154: The maintenance console (74/250)
2.155: How many lights do you see? (74/250)
2.156: Lights are on, but nobody's home (74/250)
2.157: I guess the tech guy liked to stand (74/250)
2.158 / ERROR (Martin): You can't just plug them into nothing (74/250)
2.159: Nothing's changed since you last tried to get to it (74/250)
2.160: He may have a bad fast food habit, but at least the tech guy was organised (74/250)
2.161: Why would even try this? (74/250)
2.162: I guess it hasn't been established that you're actually human and not a robot, but no (74/250)
2.163: It'd never fit through the door (74/250)
2.164: Multiple uses for these balls (74/250)
2.165: Making connections (74/250)
2.166: You're on the list (74/250)
2.167: Connection lost (74/250)
2.168: Mind sports qualification (77/250)
2.169: A chess puzzle (77/250)
2.170: A prisoner puzzle (77/250)
2.171: This is from Scrubs (77/250)
2.172: The numbers game (77/250)
2.173: 233 (77/250)
2.174: A champion's reward (77/250)
2.175: Scrabble players are a tricky bunch (77/250)
2.176: Illogical (77/250)
2.177: Is he who the note talked of? (77/250)
2.178: Well he took the note, so, yes, I guess? (77/250)
2.179: He's off meet and greeting other winners (77/250)
2.180: Nothing's changed (77/250)
2.181: I'll fraggin' kill y... Oooh, dolphin! SQUEEE! (77/250)
2.182: Your droids, they'll have to wait outside (80/250)
GAME OVER (Blueshift): That's 13 systems now (80/250)
2.183 / ERROR (Martin): I'm not sure what else you expected to see? (80/250)
GAME OVER (Pinwig): I didn't know you were into furries (80/250)
GAME OVER (Pinwig): Third time's a charm (80/250)
2.184: What could these all mean? (84/250)
2.185: Grate work! (84/250)
2.186: Yousa giving usa a clue? Meeeeeesa like (84/250)
2.187: I have to be careful what I write here (84/250)
2.188: There's no answer (84/250)
2.189: Seems they'd been arguing about something (84/250)
2.190: I guess they're from a different church (84/250)
2.191: I expect such commands from Blueshift, but not you Pinwig (84/250)
2.192: I guess the Infoterminal was correct (84/250)
2.193: Apparently it mans you're passionate (84/250)
2.194: They seem to be having fun (84/250)
2.195: He doesn't want to join... the party! (84/250)
2.196: Is this a callback puzzle? (84/250)
2.197: What were they disagreeing about again? (84/250)
2.198: I really don't think I'd use the same puzzle twice (84/250)
2.199: I did warn you (84/250)
2.200: Maybe the symbol was too obscure to be recognised (84/250)
2.201: Seriously, how great do you think Yo-Yos are? (84/250)
2.202: Thanks all the same (84/250)
2.203: I didn't even know the Tardis had one of those (84/250)
2.204: They seem friendly (84/250)
2.205: Are you sure this is a good idea? These are dangerous people (84/250)
GAME OVER (Pinwig): The thing is... there is no truth! (84/250)
LOAD 2.205 (84/250)
2.206: He doesn't seem that bad (84/250)
2.207: If only he could get the right help (84/250)
2.208: Maybe he just wants to offer him some tea? (84/250)
2.209: When do you want to go? (85/250)
2.210: It is possible it was already 8pm and nothing actually happened, she might have been making the noises herself (85/250)
2.211: It's not changed (85/250)
2.212: See? (85/250)
2.213/ERROR (Phil x5): Not the best solutions to the problem (85/250)
2.214: They must have gone (85/250)
2.215: I knew these would serve some purpose at some point (85/250)
2.216: You may be worthy now (86/250)
2.217: You are worthy! (87/250)
2.218: This place is very welcoming (90/250)
2.219: We have seen Train Spotting, right? Or read the book? (90/250)
2.220: Nothing ever bad happened in a dark tunnel, did it? (91/250)
2.221: Ewww, don't step in the water (94/250)
2.222: Could this be it? (94/250)
2.223: So suspicious, just let me in (95/250)
2.224: There are tools that make translating this really easy (95/250)
2.225: INSERT DISC 2 (95/250)
2.225 (cont.): DISC INSERTED (98/250)
2.226: You must do what you feel is right, of course (98/250)
2.228: Stand by your man, do do doooo (98/250)
2.229: Eavesdropping is rude, y'know (98/250)
2.230: Well that escalated... and then calmed down quickly (99/250)
2.231: Making new friends (99/250)
2.232: To the spaceport! (102/250)
2.233: What's he hiding? (102/250)
2.234: 1, 2, skip a few... (102/250)
2.235: Don't try to bend the door (102/250)
2.236: To be continued... (102/250)
The rules:
Anyone can contribute any idea on what to do next. After an indeterminate amount of time, I will decide it's time to proceed and whichever has the most likes from other forum users shall be the chosen course for our hero. In the case of a tie, I'll use best judgement based on theme of differing posts or whichever was posted first.
Basic commands:
LOOK [ X ] - Look at your surroundings or a specific thing
TAKE X - Add item X to your inventory
USE X - Use item within local area or inventory
USE X ON Y - As above, but with another item
INVENTORY - Display contents of your inventory
LOAD X - Load state from the conclusion of a previous chapter progress index
RESTART - Return to the first part of the current chapter
Other commands are available as required.
MOST POINTS EARNED HALL OF FAME!
Points attributed up to last save point.
CAUSE OF DEATH/CRASHES/ERRORS HALL OF FAME!
Links to story progression:
Chapter 1: You awake in a room... (30/250)
2.1: The city entrance (30/250)
2.2: On further examination (30/250)
2.3: He's not very talkative (30/250)
2.4: All parked up (30/250)
2.5: Obviously you meant conversation, right? (30/250)
2.6: It didn't take long for us to get to this point (30/250)
2.7: Better find someone who's interested first (30/250)
2.8: He wants for nothing (30/250)
2.9: He didn't find that noteworthy (30/250)
2.10: Prowling for a queue (30/250)
2.11: Don't want to be that guy (30/250)
2.12: Compliance (31/250)
2.13: And this is my wife, Oprah (31/250)
2.14: You can do better than this (31/250)
2.15: I wonder if this will have any pay off later? (31/250)
2.16: Shamonnn, heee-heee! Hoooo! (31/250)
2.17: This place is better than Burton or Dotty-P's! (31/250)
2.18: Style is in the eye of the beholder (31/250)
2.19: He's got what you need (31/250)
2.20: His question was directed at Blueshift really (31/250)
2.21: He's gone? (31/250)
2.22: Why didn't I make a Sunglasses Hut joke? (31/250)
2.23: Stop wasting people's time (31/250)
2.24: What a pants idea (31/250)
2.25: caribbeancroft.co.uk/ (31/250)
2.26: Yum! (31/250)
2.27: Poetry? Try again (31/250)
2.28: When in doubt, try to sell to everyone (31/250)
2.29: Who is this Shades you speak of? (31/250)
2.30: I just realised, Jeff is the name of Phil's lost hamster, no wonder he managed to escape! (31/250)
2.31: To be honest, they've never been out of fashion (31/250)
2.32: He's out the back (31/250)
2.33: Yub nub! (32/250)
2.34: He almost bit your hand off (34/250)
2.35: Another cameo of sorts (34/250)
2.36: I hope this translates as Hell Yeah! (34/250)
GAME OVER (Blueshift): Man, game over (34/250)
LOAD 2.33 (32/250)
2.37: Don't you want to haggle? (32/250)
2.38: Now you're getting it! (32/250)
2.39: Never look a gift horse in the mouth (32/250)
2.40: That's an expensive gourd (32/250)
2.41: The ol' switcharoo never works with his ilk (32/250)
2.42: What secret is he hiding? (32/250)
2.43: Guess you'd better pay the 20 (32/250)
2.44: So what did he show you earlier? (34/250)
ERROR / GAME OVER (Martin): I'm pretty sure you knew violence wasn't the answer (34/250)
2.45: I'd prefer a White Russian than a Black Mexican (34/250)
2.46: My preciousnessss (35/250)
2.47 / ERROR (Martin): Consider this (35/250)
2.48: No sunglasses for you (35/250)
2.49: The return to the gate (35/250)
2.50: One or two somethings missing (35/250)
2.51: How less descriptive can I be of poor Enrique (35/250)
2.52: NO CHURROS FOR YOU! (That's a Seinfeld reference) (35/250)
2.53: It seems like a lot, but these really are tasty (35/250)
2.54: A points grab! (39/250)
2.55: Lovely buildings (40/250)
2.56: It's a sign! (40/250)
2.57: It's a banner! (40/250)
2.58: Keeping the faith (43/250)
2.59: TECHNO TECHNO TECHNO TECHNO (43/250)
2.60: You heathen (43/250)
2.61: PROWL PROWL PROWL PROWL (43/250)
2.62: A state of decay perhaps (43/250)
GAME OVER (Blueshift): Severing ties... with your abdomen (43/250)
2.63: He's still not making much sense (43/250)
2.64: Can you crack the code? I mean, it's not going to offer any clues, but try anyway! (44/250)
2.65: It's not as rude as you think it is (44/250)
2.66: Flashing red lights are always good, right? (44/250)
2.67: It's not a DELL that's for sure (44/250)
2.68: INDEX (44/250)
2.69: Oooh, narrative exposition (44/250)
2.70: Not useful (44/250)
2.71: A man walks into a bar, ouch (47/250)
GAME OVER (Blueshift): What is your quest? (47/250)
GAME OVER (Blueshift): Nice disguise (47/250)
2.72: Home of The Big Mick, it's like a Big Mac, but without sesame seeds on the bun (44/250)
2.73: You are not sticking your hand in there! (47/250)
2.74: Dirty tables (47/250)
2.75: Not quite the joy you were hoping for (48/250)
2.76: A sensible pricing structure (48/250)
2.77/ERROR (Pinwig): Back to the plaza (48/250)
2.78: When you can't follow, just enter (51/250)
2.79: All roads lead to... a spaceport (51/250)
2.80/ERROR (Shockprowl x7): Gotta be careful with those capitals (51/250)
2.81: Covering all the bases (51/250)
2.82: I wonder what this is for? (52/250)
2.83: The ARKade (55/250)
2.84: Let's see what we've got here (55/250)
2.85: A closer look at the skill games and an enticing offer! (55/250)
2.86: Airball! (55/250)
2.87: Whack-a-mole, more like just whack (55/250)
2.88: That poor dog (55/250)
2.89: So close (55/250)
2.90: God's a big fan of Skee-ball, y'know (55/250)
2.91: Have you looked in the back? (55/250)
2.92: You were given this info earlier (55/250)
2.93: There is a potential kill screen coming up if anyone is interested (55/250)
2.94: This is big you guys (55/250)
2.95: Make your wish (55/250)
2.96: It's not that easy (55/250)
2.97: New skill acquired (60/250)
2.98: As a mid-90s Jazz fan, this clip of MJ hurts (60/250)
2.99: Just double checking I guess (60/250)
2.100: Very expensive (60/250)
2.101: Take his balls (61/250)
2.102: He doesn't want to play with your balls (61/250)
GAME OVER (Pinwig): If only there was a way to distract him (PATCHED!) (61/250)
LOAD 2.102 (61/250)
2.103: Not a lot here (64/250)
2.104: Thought you'd need reminding of this (64/250)
2.105: Where's Moss and Roy? (65/250)
2.106: He wants to feel your package (65/250)
2.107: Time to move on (65/250)
2.108: Back to the plaza (65/250)
2.109: He just checks the names (65/250)
2.110: I do love callback humour (65/250)
2.111: It's not the security guard from earlier (65/250)
2.112: Seriously, this is the only Happy Days gif of Ron Howard on his own I could find (65/250)
2.113: Guess there hasn't been a DB update (65/250)
GAME OVER (Pinwig): Not him again! (65/250)
2.114: A gentle stroll (69/250)
2.115: I'm gonna have to improvise on this, thanks Martin (69/250)
2.116: HELP (69/250)
2.117: You might need to use this again (69/250)
2.118: He is grateful (69/250)
2.119: It's not crazy, thankfully (70/250)
2.120: Yo! (71/250)
2.121: What were you expecting (71/250)
2.122: Your negotiations will go nowhere (71/250)
2.123: A stunt would have been a better spoonerism (71/250)
2.124: Just like in the computer games, don't expect dialogue to change for no reason (71/250)
2.125: Someone else knows the move! (71/250)
2.126/ERROR (Pinwig): Back to the Plaza (71/250)
2.127: You can't hack this (71/250)
2.128: No more vehicles (71/250)
2.129: Oh Martin, you cad (71/250)
2.130: Aww, it was his brother all along (71/250)
2.131: Nice to find people with things in common (71/250)
2.132: A missed POI (71/250)
2.133 / ERROR (Blueshift): There's no pleasing some people (especially kids) (71/250)
2.134: You may need to address them individually (71/250)
2.135: Some of this you already knew (71/250)
2.136: It's almost like this is a description of a real world toy (71/250)
2.137: Thank you Uncle Phil (72/250)
2.138: It's cosmic (72/250)
2.139: This wasn't in the plan, but I'll make it work (72/250)
2.140: Not interested (72/250)
2.141: Still not interested (72/250)
2.142: I should have done this sooner (72/250)
2.143: Still gone (72/250)
2.144: Out of context, this sounds a bit dodgy (72/250)
GAME OVER (Pinwig): Please don't hurt me (72/250)
LOAD 2.144 (72/250)
2.145: Performers, performing (72/250)
2.146: Local knowledge is always useful (72/250)
2.147: I gave you the benefit of the doubt last time Martin (72/250)
GAME OVER (Pinwig): He didn't even register the dolphin (72/250)
2.148: Like a puppet on a string (73/250)
2.149: This is the meal ticket you've been waiting for (73/250)
2.150: You're not hungry (74/250)
2.151: But this guy clearly is, he could probably go for something else (74/250)
2.152: I'm glad you remembered the thread (74/250)
2.153: Observing the IT room (74/250)
2.154: The maintenance console (74/250)
2.155: How many lights do you see? (74/250)
2.156: Lights are on, but nobody's home (74/250)
2.157: I guess the tech guy liked to stand (74/250)
2.158 / ERROR (Martin): You can't just plug them into nothing (74/250)
2.159: Nothing's changed since you last tried to get to it (74/250)
2.160: He may have a bad fast food habit, but at least the tech guy was organised (74/250)
2.161: Why would even try this? (74/250)
2.162: I guess it hasn't been established that you're actually human and not a robot, but no (74/250)
2.163: It'd never fit through the door (74/250)
2.164: Multiple uses for these balls (74/250)
2.165: Making connections (74/250)
2.166: You're on the list (74/250)
2.167: Connection lost (74/250)
2.168: Mind sports qualification (77/250)
2.169: A chess puzzle (77/250)
2.170: A prisoner puzzle (77/250)
2.171: This is from Scrubs (77/250)
2.172: The numbers game (77/250)
2.173: 233 (77/250)
2.174: A champion's reward (77/250)
2.175: Scrabble players are a tricky bunch (77/250)
2.176: Illogical (77/250)
2.177: Is he who the note talked of? (77/250)
2.178: Well he took the note, so, yes, I guess? (77/250)
2.179: He's off meet and greeting other winners (77/250)
2.180: Nothing's changed (77/250)
2.181: I'll fraggin' kill y... Oooh, dolphin! SQUEEE! (77/250)
2.182: Your droids, they'll have to wait outside (80/250)
GAME OVER (Blueshift): That's 13 systems now (80/250)
2.183 / ERROR (Martin): I'm not sure what else you expected to see? (80/250)
GAME OVER (Pinwig): I didn't know you were into furries (80/250)
GAME OVER (Pinwig): Third time's a charm (80/250)
2.184: What could these all mean? (84/250)
2.185: Grate work! (84/250)
2.186: Yousa giving usa a clue? Meeeeeesa like (84/250)
2.187: I have to be careful what I write here (84/250)
2.188: There's no answer (84/250)
2.189: Seems they'd been arguing about something (84/250)
2.190: I guess they're from a different church (84/250)
2.191: I expect such commands from Blueshift, but not you Pinwig (84/250)
2.192: I guess the Infoterminal was correct (84/250)
2.193: Apparently it mans you're passionate (84/250)
2.194: They seem to be having fun (84/250)
2.195: He doesn't want to join... the party! (84/250)
2.196: Is this a callback puzzle? (84/250)
2.197: What were they disagreeing about again? (84/250)
2.198: I really don't think I'd use the same puzzle twice (84/250)
2.199: I did warn you (84/250)
2.200: Maybe the symbol was too obscure to be recognised (84/250)
2.201: Seriously, how great do you think Yo-Yos are? (84/250)
2.202: Thanks all the same (84/250)
2.203: I didn't even know the Tardis had one of those (84/250)
2.204: They seem friendly (84/250)
2.205: Are you sure this is a good idea? These are dangerous people (84/250)
GAME OVER (Pinwig): The thing is... there is no truth! (84/250)
LOAD 2.205 (84/250)
2.206: He doesn't seem that bad (84/250)
2.207: If only he could get the right help (84/250)
2.208: Maybe he just wants to offer him some tea? (84/250)
2.209: When do you want to go? (85/250)
2.210: It is possible it was already 8pm and nothing actually happened, she might have been making the noises herself (85/250)
2.211: It's not changed (85/250)
2.212: See? (85/250)
2.213/ERROR (Phil x5): Not the best solutions to the problem (85/250)
2.214: They must have gone (85/250)
2.215: I knew these would serve some purpose at some point (85/250)
2.216: You may be worthy now (86/250)
2.217: You are worthy! (87/250)
2.218: This place is very welcoming (90/250)
2.219: We have seen Train Spotting, right? Or read the book? (90/250)
2.220: Nothing ever bad happened in a dark tunnel, did it? (91/250)
2.221: Ewww, don't step in the water (94/250)
2.222: Could this be it? (94/250)
2.223: So suspicious, just let me in (95/250)
2.224: There are tools that make translating this really easy (95/250)
2.225: INSERT DISC 2 (95/250)
2.225 (cont.): DISC INSERTED (98/250)
2.226: You must do what you feel is right, of course (98/250)
2.228: Stand by your man, do do doooo (98/250)
2.229: Eavesdropping is rude, y'know (98/250)
2.230: Well that escalated... and then calmed down quickly (99/250)
2.231: Making new friends (99/250)
2.232: To the spaceport! (102/250)
2.233: What's he hiding? (102/250)
2.234: 1, 2, skip a few... (102/250)
2.235: Don't try to bend the door (102/250)
2.236: To be continued... (102/250)
The rules:
Anyone can contribute any idea on what to do next. After an indeterminate amount of time, I will decide it's time to proceed and whichever has the most likes from other forum users shall be the chosen course for our hero. In the case of a tie, I'll use best judgement based on theme of differing posts or whichever was posted first.
Basic commands:
LOOK [ X ] - Look at your surroundings or a specific thing
TAKE X - Add item X to your inventory
USE X - Use item within local area or inventory
USE X ON Y - As above, but with another item
INVENTORY - Display contents of your inventory
LOAD X - Load state from the conclusion of a previous chapter progress index
RESTART - Return to the first part of the current chapter
Other commands are available as required.
MOST POINTS EARNED HALL OF FAME!
Points attributed up to last save point.
Player | Points (Ch.2) |
Pinwig | 67 (49) |
Martin | 22 (16) |
Blueshift | 13 (8) |
CAUSE OF DEATH/CRASHES/ERRORS HALL OF FAME!
Player | Deaths | Crashes | Errors | TOTAL |
Pinwig | 14.5 | 2 | 16.5 | |
Blueshift | 10 | 2 | 12 | |
Martin | 5.5 | 4 | 9.5 | |
Shockprowl | 1 | 7 | 8 | |
Phil | 5 | 5 | ||
Bogatan | 3 | 1 | 4 |