Post by legios on May 16, 2008 20:41:17 GMT
Something has suddenely struck me about the computer, and console games that I tend to enjoy and come back to replay. The majority of them have something distinct in common:- they all present imitations of functioning worlds. Whether it is "Deus Ex", which is one of the few first person games I can think of that has bathrooms, coffee machines, and telephone boxes in logic places and which actually feel like they are there for a purpose other than as set dressing. Or "Alpha Centauri" which puts on a good imitation of its faction leaders reacting to your economic and social decisions as well as your gross level actions. These kinds of games are the ones that draw me in and keep me coming back.
Now none of them are actually functional simulated worlds. In fact Warren Spector (who was lead developer on "Deus Ex") specifically says that he never sets out to simulate a world - only to create a game environment that feels credible.
I'm not sure, but perhaps that is why I keep coming back to games like "System Shock 2", "Deus Ex", "Civilisation" - the feeling that my actions are taking place in a credible world, bounded by its rules and that they have consequences for other imaginary denziens of these worlds. Perhaps just as important is the sense that bits of these worlds exist beyond my line of sight. "Doom" doesn't exist as a viable world beyond a bunch of monster-filled corridoors, but in "Shock 2" things have gone on before I arrived and are still going on in places where I can't see them and some of these events intersect my own story from time to time.
It is probably just a quirk of my brain, but I seem to get more out of a game with that sense of a larger, logically viable world, to it.
Karl
Now none of them are actually functional simulated worlds. In fact Warren Spector (who was lead developer on "Deus Ex") specifically says that he never sets out to simulate a world - only to create a game environment that feels credible.
I'm not sure, but perhaps that is why I keep coming back to games like "System Shock 2", "Deus Ex", "Civilisation" - the feeling that my actions are taking place in a credible world, bounded by its rules and that they have consequences for other imaginary denziens of these worlds. Perhaps just as important is the sense that bits of these worlds exist beyond my line of sight. "Doom" doesn't exist as a viable world beyond a bunch of monster-filled corridoors, but in "Shock 2" things have gone on before I arrived and are still going on in places where I can't see them and some of these events intersect my own story from time to time.
It is probably just a quirk of my brain, but I seem to get more out of a game with that sense of a larger, logically viable world, to it.
Karl