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Post by Grand Moff Muffin on Apr 19, 2009 14:35:29 GMT
You are an Autobot prison guard.
Four detention cells are arranged in a square, so that if you walk around them in a clockwise direction, you come to first one cell, then to the second cell, then the third cell, then the fourth cell, then the first cell again, the second cell, the third cell, the fourth cell and so on.
You have 24 (twenty-four) troublesome Dinobots as prisoners.
Place these Dinobots in the four detention cells, in such a way that as you walk clockwise around the outside (not just once, but round and round indefinitely) you will always find the number of Dinobots in the cell you are visiting nearer to ten than the number in the previous cell.
Martin
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Post by blueshift on Apr 19, 2009 15:50:35 GMT
You are an Autobot prison guard. Four detention cells are arranged in a square, so that if you walk around them in a clockwise direction, you come to first one cell, then to the second cell, then the third cell, then the fourth cell, then the first cell again, the second cell, the third cell, the fourth cell and so on. You have 24 (twenty-four) troublesome Dinobots as prisoners. Place these Dinobots in the four detention cells, in such a way that as you walk clockwise around the outside (not just once, but round and round indefinitely) you will always find the number of Dinobots in the cell you are visiting nearer to ten than the number in the previous cell. Martin I place 1 Dinobot in each cell, and a fifth one in cell 4. Then I turn round and shoot Hound, who is obviously projecting holograms of 19 Dinobots. Seriously though, not a clue. Are the cells all locked or can you get some of them to wander about too?
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Post by Grand Moff Muffin on Apr 19, 2009 16:38:05 GMT
Nope, each Dinobot must remain in the cell where you place him.
There are 24 Dinobots for the purposes of this problem. I dunno... the five originals, five Decoys, Pretender Grimlock, Legends Grimlock, Action-Master Grimlock and Snarl, their Action-Master partners, G2 Grimlock, Beast Wars Dinobot, Beast Wars Dinobot II, and, oh, I dunno, a few more from parallel universes.
But that's irrelevant. You must distribute the 24 Dinobots between the four cells - they could all be in one cell, or you could have six in each cell, but neither of those is the answer because every time you move one cell clockwise, the number of Dinobots you find there must be nearer to ten than the number in the cell you last visited.
Martin
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Post by blueshift on Apr 19, 2009 17:44:58 GMT
Okay. Now on first sight this problem is impossible so obviously there is a trick to it.
The number has to be NEARER, so I can't put 6 in each cell.
The number has to INCREASE each time which, since cell 1=cell 5 and so on, seems impossible.
The number gets closer to ten. And yet you are to walk round and round forever. This is interesting.
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Post by The Doctor on Apr 19, 2009 17:46:54 GMT
I would destroy reality itself.
-Ralph
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Post by blueshift on Apr 19, 2009 18:03:46 GMT
Are there any girl dinobots?
If so I would arrange it so that the dinobots would be constantly shagging, and I'd walk around the cells really reaaaaaaally slowly, so that the numbers would slowly increase internally!
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dyrl
Empty
Transforming robots are no match for combat waitresses from the future!
Posts: 1,652
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Post by dyrl on Apr 19, 2009 18:11:12 GMT
Me Grimlock not have brain cells
Pete
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Post by Grand Moff Muffin on Apr 19, 2009 18:11:32 GMT
The number of Dinobots in each cell is the same each time you visit it.
You're wrong to say the number has to constantly increase. I mean, you could have twelve in one cell and nine in the next, because nine is nearer to ten than twelve.
Martin
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Post by The Doctor on Apr 19, 2009 18:16:04 GMT
Can't I just shoot the Dinobots?
-Ralph
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Post by Grand Moff Muffin on Apr 19, 2009 18:21:53 GMT
Yes, you can shoot them if you like. If they're not moving they might be easier to count.
Doesn't make any difference to how many there are, but if it cheers you up, be my guest.
Martin
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Post by blueshift on Apr 19, 2009 18:35:26 GMT
The number of Dinobots in each cell is the same each time you visit it. You're wrong to say the number has to constantly increase. I mean, you could have twelve in one cell and nine in the next, because nine is nearer to ten than twelve. Martin I was thinking that, but there are only 24 Dinobots, so not enough to straddle either side.
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Deleted
Deleted Member
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Post by Deleted on Apr 19, 2009 19:50:57 GMT
I think the trick is to fill the two cells diagonal from each other first but I don't know by how many. I've come across this puzzle before but I'd be damned if I knew the answer.
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Post by Grand Moff Muffin on Apr 19, 2009 20:25:02 GMT
I was thinking that, but there are only 24 Dinobots, so not enough to straddle either side. You can have more than 24 Dinobots if you like. The exact number isn't important, but it must be a fixed total. Martin
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Post by blueshift on Apr 19, 2009 20:36:38 GMT
I was thinking that, but there are only 24 Dinobots, so not enough to straddle either side. You can have more than 24 Dinobots if you like. The exact number isn't important, but it must be a fixed total. Martin It is impossible!
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Post by Grand Moff Muffin on Apr 19, 2009 20:49:22 GMT
Here's a solution, then: Put eight Dinobots in the first cell, put ten Dinobots in the second cell, put nothing in the third cell and put the remaining six Dinobots in the fourth cell. As you walk around, you will find that ten is nearer to ten than eight, nothing is nearer to ten than ten, six is nearer to ten than nothing, eight is nearer to ten than six, and so on. Blame Lewis Carroll, not me. (Except he did it with pigs and pig sties.) Martin
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Post by The Doctor on Apr 19, 2009 21:01:11 GMT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGHHHHHHHHHH!
-Ralph
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Post by blueshift on Apr 19, 2009 21:03:08 GMT
Groaaaaaan I still like my lady dinobot idea though!
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Post by grahamthomson on Apr 20, 2009 8:35:02 GMT
I am so glad I didn't see this until the solution was also posted.
EDIT: Ooh, you should have kept this or done something similar for the AA magazine. Would be a good idea to have a puzzle page, yes?
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