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Post by The Doctor on Jan 2, 2012 19:37:10 GMT
This Dizzy game is on the Ipad! Hurray!
-Ralph
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Post by Andy Turnbull on Jan 6, 2012 0:44:32 GMT
Yup.
Andy
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Post by The Doctor on Jan 6, 2012 0:45:39 GMT
It displeases me though. Where are the sprites? What is this weird cartoon shaped bollocks?
-Ralph
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kayevcee
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Post by kayevcee on Jan 6, 2012 11:28:06 GMT
That's 25 years of sound and graphical progress right there. You don't even have to wait ten minutes for it to load! Be happy. The sprites are still there- there's just more of them and they're higher resolution.
-Nick
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Post by The Doctor on Jan 6, 2012 11:48:47 GMT
But they don't look like computer graphics. Looks like a flash cartoon. Ralph does not like.
-Ralph
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Stomski
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Post by Stomski on Jan 6, 2012 16:11:35 GMT
I'm surprised a guy like you puts so much emphasis on the graphics. Surely if the gameplay is the same graphics do not matter?
I will argue that graphics help set the tone and expectations (in the same way that food well presented is better than food just thrown onto the plate - indeed the presentation can steer your route through the plate, same with games), but in this case the expectations for the content of the game are already in place.
edit: Just read some reviews of the Android version. Very buggy apparently which is a serious issue! It may only be £1.49, but that's no excuse.
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Post by The Doctor on Jan 6, 2012 20:29:35 GMT
I just can't get into a computer game that doesn't look like a computer game. It doesn't look like Dozzy.
-Ralph
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kayevcee
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Post by kayevcee on Jan 7, 2012 23:01:39 GMT
I see your point, and Lewis of the Yogscast agrees with you, it seems.Perhaps Codemasters have misjudged their market. Don't see why they couldn't chuck out straight ports of the Amiga versions at their leisure. I'm pretty sure a modern toaster has enough welly to emulate an A500. My first computer, that was. 512k RAM. 7MHz processor. It did the job. -Nick
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Post by Benn on Jan 8, 2012 14:04:26 GMT
In all fairness, I prefer Dizzy in the original Speccy spec. Black background, white foregrounds, bit of green and red for important stuff. Thats the emulation, I want!
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Post by Philip Ayres on Jan 8, 2012 14:40:29 GMT
In all fairness, I prefer Dizzy in the original Speccy spec. Black background, white foregrounds, bit of green and red for important stuff. Thats the emulation, I want! Can you get a Spectrum emulator for mobile devices that loads tap & sna files?
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kayevcee
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Post by kayevcee on Jan 8, 2012 18:32:34 GMT
There has been one for a while, it seems, but it looks like the App Store hasn't approved it. There's an official Spectrum Emulator but needless to say it makes you reliant on game files purchased from their own extensive library of 28 titles. I suspect anything further would require the dubious practice of "jailbreaking" your i-device, and running the risk of the next firmware update either wiping all your stuff or turning it into a very expensive paperweight. If the owners of Dizzy are releasing new games for the App store it can't be that hard for them to license the old ones to the same company. -Nick
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Stomski
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Post by Stomski on Jan 9, 2012 11:59:10 GMT
What would have been nice, would have been to have a "classic" graphics mode as seen in the Monkey Island remakes.
Given how easy it is to skin components in X-Code/iOS development, this really wouldn't have taken long.
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Post by KnightBeat on Jan 21, 2012 23:55:07 GMT
GamesTM has a feature on the new Dizzy game in their Retro section this month.
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