Post by legios on Mar 5, 2012 21:30:30 GMT
I, specifically, am playing this on the 360, but I am putting it out on its own because really Portal is fairly platform-independent.
I bought this second-hand a couple of weeks ago, and once again I am astounded by how engrossing a simple idea can be. In a day and age where so many games are about brown soldiers shooting at brown enemies with "realistic" weapons in a grey-brown environment there is something refreshing about Portal 2.
I mean, it is basically just a series of physics puzzles - given a gun that makes wormholes and simple principles of conservation of momentum, get yourself from A to B. It is an incredibly simple idea, but it is so addictive. I don't think I have ever got as much pleasure from the most action-packed shoot out as I have done from standing in a corner of a testing chamber for five minutes and then suddenly realising "ah HAH! I see how that works now".
There is something endearing about GladOS as well - one of the great bonkers AI's in gaming managing to be a bit scary even when all she is doing is making digs about the player avatars weight.
There is a place for videogames about shooting people with guns (or missiles) or karate-ing people into unconciousness. But it is nice that we live in a world where it is also possible to make a highly successful video-game that is just about applying physics to problem solving and makes that process fun.
(The promise of split-screen co-op with Portal guns sounds amusing too. I must see if I can dragoon someone into helping me experience that).
Karl
I bought this second-hand a couple of weeks ago, and once again I am astounded by how engrossing a simple idea can be. In a day and age where so many games are about brown soldiers shooting at brown enemies with "realistic" weapons in a grey-brown environment there is something refreshing about Portal 2.
I mean, it is basically just a series of physics puzzles - given a gun that makes wormholes and simple principles of conservation of momentum, get yourself from A to B. It is an incredibly simple idea, but it is so addictive. I don't think I have ever got as much pleasure from the most action-packed shoot out as I have done from standing in a corner of a testing chamber for five minutes and then suddenly realising "ah HAH! I see how that works now".
There is something endearing about GladOS as well - one of the great bonkers AI's in gaming managing to be a bit scary even when all she is doing is making digs about the player avatars weight.
There is a place for videogames about shooting people with guns (or missiles) or karate-ing people into unconciousness. But it is nice that we live in a world where it is also possible to make a highly successful video-game that is just about applying physics to problem solving and makes that process fun.
(The promise of split-screen co-op with Portal guns sounds amusing too. I must see if I can dragoon someone into helping me experience that).
Karl