Post by legios on Dec 24, 2012 14:24:20 GMT
So, we are pretty much at the end of the release seaon for 2012. What are folks views as to the best game of this year?
For me the champion is clear. X-Com:Enemy Unknown walks away with it. An update which keeps all the things that made the original great - the nails-hard turn based tactics, the sense that in wrong decision on your turn will trigger a landslide of hideous disaster and carnage against your squad, the ability to really get attached to your troops and a nice sense of trying hard to stay ahead of the escalating threat in the strategic sections - whil adding a slightly more modern and developed framing narrative and a sense of identification with the previously faceless scientists and engineers who deliver the knowledge and tools you need to defet the alien threat.
The runner-up, oddly is a game that I will never play again in all likelihood. Spec Ops:The Line looks like an ordinary third-person shooter but swiftly evolves into a truly brutal deconstruction of the military shooter genre and a broader anti-war piece in general. A game which looks at the tendency for most FPS games to celebrate the player for having the ability to kill hundreds of mans, stops, ponders and then asks "why is killing mans a good thing? Does this actually solve problems, or does it make them worse?". There is one mature, grown-up storytelling here and I can't help but admire the ambition of what Yeager set out to do. It certainly set me thinking about the modern military shooter genre video games in a more thoughtful way than Keith Vas MP ever managed. I'll likely never play it again, but that is ok, it ha already done what it set out to do.
So those are my votes. What are yours?
Karl
For me the champion is clear. X-Com:Enemy Unknown walks away with it. An update which keeps all the things that made the original great - the nails-hard turn based tactics, the sense that in wrong decision on your turn will trigger a landslide of hideous disaster and carnage against your squad, the ability to really get attached to your troops and a nice sense of trying hard to stay ahead of the escalating threat in the strategic sections - whil adding a slightly more modern and developed framing narrative and a sense of identification with the previously faceless scientists and engineers who deliver the knowledge and tools you need to defet the alien threat.
The runner-up, oddly is a game that I will never play again in all likelihood. Spec Ops:The Line looks like an ordinary third-person shooter but swiftly evolves into a truly brutal deconstruction of the military shooter genre and a broader anti-war piece in general. A game which looks at the tendency for most FPS games to celebrate the player for having the ability to kill hundreds of mans, stops, ponders and then asks "why is killing mans a good thing? Does this actually solve problems, or does it make them worse?". There is one mature, grown-up storytelling here and I can't help but admire the ambition of what Yeager set out to do. It certainly set me thinking about the modern military shooter genre video games in a more thoughtful way than Keith Vas MP ever managed. I'll likely never play it again, but that is ok, it ha already done what it set out to do.
So those are my votes. What are yours?
Karl