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Post by Deleted on Apr 6, 2014 19:01:01 GMT
"For every force in the universe, there is an equal and an opposite. For every hero, a villain. And for every victory, defeat."
So it looks like this is the bridge between FoC and the Prime series, which in turn includes the Bay films. It's sad that Highmoon Studios are absent from the credits. Even though the aligned continuity is already fraying at the seams, I'm really looking forward to how they spin this one. The trailer seems to suggest they're going back to the WfC narrative style slightly: In that game, you played through one story but half from each faction's perspective. I think this new game may be more about which side you choose and will offer two story branches. I'm not sure which one will be canon but it's a nice twist. It also fills me with confidence that they won't release a standalone Age of Extinction game.
Personally, I was happy at the distance between WfC and FoC and the Bay films that I have very little love for. This game finally aligns the two and I'm still undecided how I feel about that...
(Not gonna lie though - I'm buzzing my face off about a new decent Transformers game!)
Initial thoughts?
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Post by legios on Apr 6, 2014 19:23:21 GMT
I'll be honest, I don't have terribly high expectations from this. Perhaps because I didn't really quite see what all the fuss was about in terms of War and Fall. To me they felt little perfectly serviceable but rather generic and uninspired third-person shooters. They felt very linear and corridoor-bound which I found rather confining - lacking the flexibility of approach of a Far Cry or a Deus Ex, or anything really interesting in terms of the way they told their stories (it probably didn't help that I played one of them back to back with "Spec Ops:The Line" - it was always going to suffer badly in the comparison).
I played through War For Cybertron a couple of times, but never finished the final boss fights of the campaigns the second time due to losing interest. Fall of Cybertron I played through once and through that there were a few levels I enjoyed - the ones with a lot of verticality, and Jazz's level and boss fight were doing some interesting things but I felt on balance that Fall was somewhat inferior and I was glad I'd got it very cheap.
Hmmm. Re-reading this it occurs to me that I am sounding very negative. I think what I am trying to say is that I found the two preceeding games perfectly competent, but not really much more than competent - and with the RRP on Videogames these days being a sizeable chunk of disposable income I tend to be dissatisfied with merely competent.
So I guess my expectations kind of boil down to my expecting that it will be a solidly competent game, but that I am not expecting myself to be purchasing it.
Karl (What I really want is a Transformers Turn-based-strategy game something like Firaxis' X-Com revival. But that will happen around the time the Mercury Seas freeze over so... ya'know)
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Post by The Doctor on Apr 6, 2014 21:05:33 GMT
I thought High Moon were no more?
-Ralph
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Post by Deleted on Apr 6, 2014 21:32:38 GMT
Ralph - You're right. Whatever IP they had appears to be have been turned over to Activision as far as I can tell... Karl - I see your point and it was something I had to overcome when I plated WfC. I came to realise that actually, 'linear' isn't such a bad thing. So often now we're given so many options that any completionist has to concede something: I will never 'complete' Skyrim. I remember when GTA3 was released, I desperately wanted to find every hidden package, every stunt bonus etc. Up until that point, games had a definite finality to them and it was a matter of school-yard pride if you were one of the few that found every secret level in Super Mario Land or memorised every Fatality in Mortal Kombat. I think it's purely because the Transformers nostalgia put me back in a more childish frame of mind that I could accept it's linearity. Nowadays, I mostly inhabit the world of online gaming (I'm rank 110 in BF4 and in the top 1% for skill in the UK!) so when WfC arrived with a quick and simple Battlefield-themed online multiplayer mode, I was elated. It was never going to match the depth of Battlefield or the gratification of CoD but, FFS, IT'S TRANSFORMERS! I'm still buzzing for this game. At the moment, I'm running around in a zombie-populated Dead Rising 3 world, shooting Americans in BF4 and wondering when I'll be able to fit in my next 'admin day' on Skyrim. I welcome something I will be able to open, indulge in, then close when I've had my fill. For the record though, I can heartily recommend Transformers G1: Awakening for the Android OS. It's not got the graphical clout of a next-gen game but it's turn-based Transformers in the G1 style... It very nearly made me buy a Samsung Galaxy (but Windows Phone managed to trump it for Xbox Live compatibility).
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Post by Pinwig on Apr 6, 2014 23:06:42 GMT
For the record though, I can heartily recommend Transformers G1: Awakening for the Android OS. It's not got the graphical clout of a next-gen game but it's turn-based Transformers in the G1 style... It very nearly made me buy a Samsung Galaxy (but Windows Phone managed to trump it for Xbox Live compatibility). Is this still on the play store? I can't get it to come up in searches. It sounds good. I think when it comes to TF games you have to take what you're given. They will never be triple a competitors because licenses like that don't get the budget to be in that league. Given their scope I thought War and Fall were brilliant games, Fall especially. Compare them to the Bay film games - different class.
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Post by Deleted on Apr 7, 2014 9:20:27 GMT
I've had a look for it too and also can't seem to find it. It's been a couple of years since I saw it but I didn't realise it had been stopped. You could probably get it from another site and manually load it on to your phone. I think my father-in-law uses mob.org for stuff like this that's no longer on the marketplace. I've had a look and it's on there. I'm going to try and download it for my phone at lunch. I'll let you know how I get on.
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Post by legios on Apr 7, 2014 19:06:20 GMT
Karl - I see your point and it was something I had to overcome when I plated WfC. I came to realise that actually, 'linear' isn't such a bad thing. So often now we're given so many options that any completionist has to concede something: I will never 'complete' Skyrim. I remember when GTA3 was released, I desperately wanted to find every hidden package, every stunt bonus etc. I've never actually had any real urge towards completionism in videogames I must admit. There are parts of the in-game novel in both the original Deus Ex and Human Revolution that I've never actually read, and I haven't been bothered to track them down. Likewise I have never found all the audio-logs in System Shock 2, despite playing that to death over the years. My feeling with WFC was more that it was locking me into a very narrow playstyle, and when I wanted to do things like hang back up a corridoor and mow down Decepticons with a sniper weapon the game was trying to push me onwards against my will, and then when I wanted to be able to flank and winnow the game was forcing me to stay put and slug it out. I guess in the final analysis it just didn't suit my playstyle very much. I can understand that - for those that do a lot of multi-player I can see how that would be a hell of a lot of fun. These days the only multiplayer I do are rare split-screen local coop Halo Firefight sessions. I did get the impression that a lot of WFC's lifespan was propelled by the multiplayer, and had I any experience of it maybe that would change my opinion of the game. I can understand that - I use Fighting Games in much the same way. I'm not a high-end player, who understands Frame counts, invulnerability frames, or any of this malarkey - but when I am in need of a quick blast of something to blow the cobwebs away I will stick in Tekken Tag 2 or VF5 and get stuck in with the fists and feet for a little while. I did want to pick that up, having seen it in action, but unfortunately my portable tech is Apple and it is no longer available on iOs for some reason. :-( Karl
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Post by Deleted on Jul 22, 2014 13:39:14 GMT
I've battled my way through this now and finished it feeling somewhat underwhelmed. It's not terrible like previous Bay movie games but it's not as good for War for / Fall of Cybertron. It's biggest failing is simply that High Moon are not at the helm. It feels like the new dev, Edge of Reality, were basically handed the last two games and told to recycle as much from them as possible. It's fair to say that everything good with the game is something from the previous two games: The character models, the guns, the Cybertronian levels.
Generally speaking, the game shares so much DNA with Fall of Cybertron that it almost feels like a long DLC pack for it. As far as I can remember, there's no new Cybertron characaters or weapons in RDS that weren't in FoC. Zero. Of course, the Earth-based sections make use of AoE characters but there's actually very few of these sections, being resigned to an opening level and then final couple of levels. Personally, I wanted everything on Cybertron so I'm happy they kept the Bay stuff to a minimum. It's enough to sell the game to the audiences of the movie but thankfully doesn't play like any of the previous Bay-based games.
The competitive multiplayer, something I thought had legs with the last game, has been canned entirely with the four-player co-operative mode, Escalation, remaining. This offers a fair distraction but there's not nearly enough people playing it and there's nowhere near the level of customisation I enjoyed from the last game's multiplayer mode.
The plot is pretty shameless in how it attempts to marry the well-developed Cybertron games (considered canon) to the new Bay film. You're never following any one character long enough to care about anything that happens to them and when something does happen that might evoke an slightly more emotional response, it's handled so badly with terrible writing and direction that it just falls flat.
All told, I could recommend this to anyone who played the last few games and enjoyed them. The actual combat, although formulaic, can be a lot of fun even though there's no real indication of when you're near death until you fall over dead. As I've said before, the good stuff is the stuff that worked in the previous games. Sadly, there's enough Edge of Reality bad mechanics and design in there to ruin it a little. you'll enjoy it but you'll wish for more every time you start playing. Grab it in a couple of months when it's going for £15 and think of it as some old DLC you never played... this should temper your expectations and at least deliver value for money.
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Post by Marc Graham on Jul 23, 2014 9:03:10 GMT
Still stuck on an early level - switched down to easy and feel like I'm getting ambushed right before final objective. Game feels like a step down from FoC, although in fairness to previous games the Dark of the Moon game was fairly decent (that was High Moon though). Game just doesn't feel as "epic", will tough it through.
One attempt to play escalation and there just wasn't enough people online locally, didn't bother broadening search, but might try again at some point.
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