Post by Stomski on Nov 4, 2018 21:55:39 GMT
You awake in a room...
...and your eyes part to reveal a blank wall. The combination of the darkness that surrounds you and a slight coldness puts you immediately at unease. Led on your side you're finding it hard to focus. At first you think it's the lack of light, but no, it's taken a few seconds, but the realisation of a terrible pain in your head hits. You close your eyes to try to ease the pain and think to yourself 'How did I get there'?
You roll over on the uncomfortable folding camp bed you've been sleeping on, but find that one of your wrists is shackled to it, inhibiting your movement somewhat. Despite this you manage to negotiate your legs to sit up, allowing you to see more of your surroundings. There's a door, a single window on the opposite wall and a pile of clothes in the corner. Yes, for whatever reason, you're now just in your Transformers themed underpants. You at least remember putting those on this morning before leaving the house to go to work. You remember closing the front door, but after that... not a lot. Wait... Who even are you?
You hear noises outside the door, some shuffling that comes closer and then moves away. Outside, the distant hum of industry.
But you can't deal with that now, now that the pain in your head is easing, first order of business, get up and get dressed and then to get out of this room.
Can you find the answers to who you are, how you got here and who is responsible? Can you get home? Can you even get out of the shackle?
Links to story progression:
2: The helicopter manoeuvre (0/250)
3: Resplendency! (0/250)
4: Accomplishing nothing (0/250) AUTO-SAVED
GAME OVER (Shockprowl): Fucking hell. (0/250)
5: Already, already (0/250)
6: Looking through the window (1/250) AUTO-SAVED
GAME OVER (Blueshift): Rubbing wood (2/250)
7: Score?! (1/250)
8: Averting hypothermia (3/250) AUTO-SAVED
GAME OVER (Blueshift): That's gonna smart (3/250)
9: Same spot as what? (3/250)
GAME OVER (Blueshift): That's gonna smart (3/250)
10: Freedom of movement (3/250)
11: Out of the window (6/250) AUTO-SAVED
GAME OVER (Martin): Maybe I've got a milk bone (7/250)
GAME OVER (Blueshift): Return of the helicopter manoeuvre (6/250)
12: EXAMINE shiny thing (6/250)
GAME OVER (Pinwig): Get to da choppa (7/250)
GAME OVER (Martin): Get to da choppa, but faster! (6/250)
GAME OVER (Bogatan): About face (7/250)
13: Calmness is the key (7/250) SAVED
GAME OVER (Pinwig): It's time to go through the keyhole... except there isn't one (7/250)
GAME OVER (Pinwig/Martin): Fetch! (8/250)
14: This really gets my shackles up (7/250)
GAME OVER (Bogatan): These shackles are a fiddle (7/250)
GURU MEDITATION (Bogatan): Convoluted escape attempt #2146 (7/250)
15: Haven't we been here before? (1/250)
16: Take shelves (2/250) AUTO-SAVED
GAME OVER (Pinwig): Examining the vehicle (7/250)
17: Empty pockets (2/250)
18: BANG BANG YODELAYEEHOOOO (2/250)
19: Looking through the window... at pipes (3/250)
20: Peeing through the window (3/250)
21: You didn't give it an Energon stick (3/250)
22: A different perspective (3/250)
23: That's not what they're for (3/250)
ERROR (Blueshift): No. (3/250)
25: An idea! (3/250)
26: At least you didn't shelf that idea (7/250)
27: Oooh, shiny (8/250)
GAME OVER (Pinwig): Those who don't learn from the past (9/250)
28: And we're back in the room (9/250) AUTO-SAVED
29: Nothing's changed (9/250)
30: Nice try (9/250)
31: I put this down to luck really (10/250)
GAME OVER (Bogatan): At last a nap (10/250)
GAME OVER (Martin): Chafing. The end. (9/250)
32: Peeking through the crack (10/250)
33: Nothing happens (10/250)
34: Showing some maturity (10/150)
35: Which way next? (14/250)
36: I'm sorry I can't do that Dave (14/250)
37: Foyer is a funny word, isn't it? (17/250) AUTO-SAVED
38: Watching for traps (17/250)
39: Which door? (17/250)
40: It's not a DELL that's for sure (17/250)
41: Joy, another locked door... (17/250)
42: ...but how is it locked? (17/250)
43: Keep your hands to yourself (17/250)
44: I'm sure there's a Radiohead joke here somewhere (17/250)
45: Why didn't I think of that puzzle? (17/250)
46: Well, nothing else to do here (17/250)
47: It's vision is based on movement... no, that's a T-Rex (17/250)
48: No way to ascend (17/250)
49: What a handsome chap (17/250)
50: SAVE (17/250) SAVED
51: Not such a handsome chap (17/250)
52: The key to the situation (18/250)
53: Run away! (19/250)
54: Get rid of it (19/250)
GAME OVER (Pinwig): Under dispute (19/250)
GAME OVER (Martin): I don't want to badger on (17/250)
GAME OVER (Blueshift): The Surfboarding Killer Bikini Vampire Girls never stood a chance (17/250)
55: That's a nice gate (17/250)
56: Run away! To safety. (19/250) AUTO-SAVED
57: Hello boys, I'm back (19/250)
GAME OVER (Pinwig): Relying on your instinct again (19/250)
58: Pretty sure I said it was broken (19/250)
59: It's locked, obviously (19/250)
60: A risky proposition (19/250)
61: Which one? (19/250)
62: Crossing the streams (19/250)
63: It's shut, obviously (19/250)
64: That's a lot of commands (21/250)
65: The anticipation is killing me, I hope it'll last (21/250)
66: Duly noted (22/250)
67: I'd have made this a game over if I wasn't on mobile at the time (22/250)
68: Ooooh, nice try (22/250)
69: I'm sorry I can't do that Dave (22/250)
70: C'mon, you can do better (22/250)
71: This is futile (22/250)
72: This is futile (22/250)
73: This is futile (22/250)
74: Time to explore (22/250)
75: Unconventional, but whatever (22/250)
76: Let's be honest, this is just a recap (22/250)
77: Have we seen this before? (22/250)
78: TBH, I get bored copy pasting (22/250)
79: See! I'm just short-cutting now (22/250)
INTERMISSION: AMAZING GRPAHICS!!!
80: Buenas noches, señor Lopez (22/250)
81: Half way there, I guess (22/250)
82: SAVE (22/250) SAVED
GAME OVER (Pinwig): He's not interested (22/250)
83: Take him where, he hasn't got a coat and you're low on gas (22/250)
84: I didn't know you spoke Spanish (22/250)
85: Facilities (22/250)
86: What's DELL got to do with it? Got to do with it? Got to do with it? (22/250)
87: Note to self, no more meta puzzles (27/250)
88: What is bike? (27/250)
89: How nice of you to ask (27/250)
90: Do these Unicode characters show up for you? (27/250)
91: The knowledge! (27/250)
92: Credit to St. John's NZ Website (27/250)
93: Who's twisting the facts? (27/250)
94: Paging Sir Attenborough (Credit to Xenopedia and Riddick Wikia) (27/250)
95: Some of these details may be pertinent, or not, I dunno (27/250)
96: 3072 (27/250)
97: 74-Z (30/250)
98: I like Dawn, she's nice (30/250) SAVED
99: To be continued... (30/250) End of Chapter 1
Chapter 2: The search for Mr. K.
The rules:
Anyone can contribute any idea on what to do next. After an indeterminate amount of time, I will decide it's time to proceed and whichever has the most likes from other forum users shall be the chosen course for our hero. In the case of a tie, I'll use best judgement based on theme of differing posts or whichever was posted first.
Basic commands:
LOOK [ X ] - Look at your surroundings or a specific thing
TAKE X - Add item X to your inventory
USE X - Use item within local area or inventory
USE X ON Y - As above, but with another item
INVENTORY - Display contents of your inventory
SAVE - Save current game state
LOAD - Load previous saved game
Other commands are available as required.
MOST POINTS EARNED HALL OF FAME!
Points attributed up to last save point.
CAUSE OF DEATH/CRASHES/ERRORS HALL OF FAME!
...and your eyes part to reveal a blank wall. The combination of the darkness that surrounds you and a slight coldness puts you immediately at unease. Led on your side you're finding it hard to focus. At first you think it's the lack of light, but no, it's taken a few seconds, but the realisation of a terrible pain in your head hits. You close your eyes to try to ease the pain and think to yourself 'How did I get there'?
You roll over on the uncomfortable folding camp bed you've been sleeping on, but find that one of your wrists is shackled to it, inhibiting your movement somewhat. Despite this you manage to negotiate your legs to sit up, allowing you to see more of your surroundings. There's a door, a single window on the opposite wall and a pile of clothes in the corner. Yes, for whatever reason, you're now just in your Transformers themed underpants. You at least remember putting those on this morning before leaving the house to go to work. You remember closing the front door, but after that... not a lot. Wait... Who even are you?
You hear noises outside the door, some shuffling that comes closer and then moves away. Outside, the distant hum of industry.
But you can't deal with that now, now that the pain in your head is easing, first order of business, get up and get dressed and then to get out of this room.
Can you find the answers to who you are, how you got here and who is responsible? Can you get home? Can you even get out of the shackle?
Inventory: | Transformers pants, camp bed (shackled) |
Location: | Small room |
Connected Locations: | None |
Current Score: 0/250
Links to story progression:
2: The helicopter manoeuvre (0/250)
3: Resplendency! (0/250)
4: Accomplishing nothing (0/250) AUTO-SAVED
GAME OVER (Shockprowl): Fucking hell. (0/250)
5: Already, already (0/250)
6: Looking through the window (1/250) AUTO-SAVED
GAME OVER (Blueshift): Rubbing wood (2/250)
7: Score?! (1/250)
8: Averting hypothermia (3/250) AUTO-SAVED
GAME OVER (Blueshift): That's gonna smart (3/250)
9: Same spot as what? (3/250)
GAME OVER (Blueshift): That's gonna smart (3/250)
10: Freedom of movement (3/250)
11: Out of the window (6/250) AUTO-SAVED
GAME OVER (Martin): Maybe I've got a milk bone (7/250)
GAME OVER (Blueshift): Return of the helicopter manoeuvre (6/250)
12: EXAMINE shiny thing (6/250)
GAME OVER (Pinwig): Get to da choppa (7/250)
GAME OVER (Martin): Get to da choppa, but faster! (6/250)
GAME OVER (Bogatan): About face (7/250)
13: Calmness is the key (7/250) SAVED
GAME OVER (Pinwig): It's time to go through the keyhole... except there isn't one (7/250)
GAME OVER (Pinwig/Martin): Fetch! (8/250)
14: This really gets my shackles up (7/250)
GAME OVER (Bogatan): These shackles are a fiddle (7/250)
GURU MEDITATION (Bogatan): Convoluted escape attempt #2146 (7/250)
15: Haven't we been here before? (1/250)
16: Take shelves (2/250) AUTO-SAVED
GAME OVER (Pinwig): Examining the vehicle (7/250)
17: Empty pockets (2/250)
18: BANG BANG YODELAYEEHOOOO (2/250)
19: Looking through the window... at pipes (3/250)
20: Peeing through the window (3/250)
21: You didn't give it an Energon stick (3/250)
22: A different perspective (3/250)
23: That's not what they're for (3/250)
ERROR (Blueshift): No. (3/250)
25: An idea! (3/250)
26: At least you didn't shelf that idea (7/250)
27: Oooh, shiny (8/250)
GAME OVER (Pinwig): Those who don't learn from the past (9/250)
28: And we're back in the room (9/250) AUTO-SAVED
29: Nothing's changed (9/250)
30: Nice try (9/250)
31: I put this down to luck really (10/250)
GAME OVER (Bogatan): At last a nap (10/250)
GAME OVER (Martin): Chafing. The end. (9/250)
32: Peeking through the crack (10/250)
33: Nothing happens (10/250)
34: Showing some maturity (10/150)
35: Which way next? (14/250)
36: I'm sorry I can't do that Dave (14/250)
37: Foyer is a funny word, isn't it? (17/250) AUTO-SAVED
38: Watching for traps (17/250)
39: Which door? (17/250)
40: It's not a DELL that's for sure (17/250)
41: Joy, another locked door... (17/250)
42: ...but how is it locked? (17/250)
43: Keep your hands to yourself (17/250)
44: I'm sure there's a Radiohead joke here somewhere (17/250)
45: Why didn't I think of that puzzle? (17/250)
46: Well, nothing else to do here (17/250)
47: It's vision is based on movement... no, that's a T-Rex (17/250)
48: No way to ascend (17/250)
49: What a handsome chap (17/250)
50: SAVE (17/250) SAVED
51: Not such a handsome chap (17/250)
52: The key to the situation (18/250)
53: Run away! (19/250)
54: Get rid of it (19/250)
GAME OVER (Pinwig): Under dispute (19/250)
GAME OVER (Martin): I don't want to badger on (17/250)
GAME OVER (Blueshift): The Surfboarding Killer Bikini Vampire Girls never stood a chance (17/250)
55: That's a nice gate (17/250)
56: Run away! To safety. (19/250) AUTO-SAVED
57: Hello boys, I'm back (19/250)
GAME OVER (Pinwig): Relying on your instinct again (19/250)
58: Pretty sure I said it was broken (19/250)
59: It's locked, obviously (19/250)
60: A risky proposition (19/250)
61: Which one? (19/250)
62: Crossing the streams (19/250)
63: It's shut, obviously (19/250)
64: That's a lot of commands (21/250)
65: The anticipation is killing me, I hope it'll last (21/250)
66: Duly noted (22/250)
67: I'd have made this a game over if I wasn't on mobile at the time (22/250)
68: Ooooh, nice try (22/250)
69: I'm sorry I can't do that Dave (22/250)
70: C'mon, you can do better (22/250)
71: This is futile (22/250)
72: This is futile (22/250)
73: This is futile (22/250)
74: Time to explore (22/250)
75: Unconventional, but whatever (22/250)
76: Let's be honest, this is just a recap (22/250)
77: Have we seen this before? (22/250)
78: TBH, I get bored copy pasting (22/250)
79: See! I'm just short-cutting now (22/250)
INTERMISSION: AMAZING GRPAHICS!!!
80: Buenas noches, señor Lopez (22/250)
81: Half way there, I guess (22/250)
82: SAVE (22/250) SAVED
GAME OVER (Pinwig): He's not interested (22/250)
83: Take him where, he hasn't got a coat and you're low on gas (22/250)
84: I didn't know you spoke Spanish (22/250)
85: Facilities (22/250)
86: What's DELL got to do with it? Got to do with it? Got to do with it? (22/250)
87: Note to self, no more meta puzzles (27/250)
88: What is bike? (27/250)
89: How nice of you to ask (27/250)
90: Do these Unicode characters show up for you? (27/250)
91: The knowledge! (27/250)
92: Credit to St. John's NZ Website (27/250)
93: Who's twisting the facts? (27/250)
94: Paging Sir Attenborough (Credit to Xenopedia and Riddick Wikia) (27/250)
95: Some of these details may be pertinent, or not, I dunno (27/250)
96: 3072 (27/250)
97: 74-Z (30/250)
98: I like Dawn, she's nice (30/250) SAVED
99: To be continued... (30/250) End of Chapter 1
Chapter 2: The search for Mr. K.
The rules:
Anyone can contribute any idea on what to do next. After an indeterminate amount of time, I will decide it's time to proceed and whichever has the most likes from other forum users shall be the chosen course for our hero. In the case of a tie, I'll use best judgement based on theme of differing posts or whichever was posted first.
Basic commands:
LOOK [ X ] - Look at your surroundings or a specific thing
TAKE X - Add item X to your inventory
USE X - Use item within local area or inventory
USE X ON Y - As above, but with another item
INVENTORY - Display contents of your inventory
SAVE - Save current game state
LOAD - Load previous saved game
Other commands are available as required.
MOST POINTS EARNED HALL OF FAME!
Points attributed up to last save point.
Player | Points |
Pinwig | 18 |
Martin | 7 |
Blueshift | 5 |
CAUSE OF DEATH/CRASHES/ERRORS HALL OF FAME!
Player | Deaths | Crashes | Errors | TOTAL |
Pinwig | 7.5 | 7.5 | ||
Blueshift | 5 | 1 | 6 | |
Martin | 4.5 | 4.5 | ||
Bogatan | 3 | 1 | 4 | |
Shockprowl | 1 | 1 |