Post by Philip Ayres on Sept 21, 2011 12:00:13 GMT
It's a no contest I'm afraid Pete: It's the little clip that goes round the back of Skystalker's Cannon enabling it to be mounted. Never seen one..... apart from the one I found in the loft, thought "what's this?" and threw in a parts box never to be seen again.
Powerflash's big red gun. Dunno why. Most of the actionmaster partners if we count them, a lot of the hand guns have a load of personality too and I recognise them instantly, thought cant generally match them to figures because I tended to pair up certain guns with AM they didnt come with.
I would define "Iconic" as being an important part of the character. That an update is not complete without it. That it add's an important aspect to a toy's look. (Such as the truck face torso for G1 Optimus Prime being iconic.) Under those conditions, there's not much that I can't do without in terms of weapons. For the most part, a gun is a gun. As long as it's not a missile launcher, and the toy can stow it somehow, I'm happy.
For iconic weapons? BW: Dinobot's sword and spinning shield. Depthcharge's remora drone gun. Rampage's tribarrel cannon. Cheetor's gut cannon. Inferno's flamethrowers. G1/G2: Megatron and Galvatron's arm cannons. Starscream's null rays. Grimlock's red sword. PM Optimus Prime's duel barrelled shoulder cannons (And to a lesser extent, his twin black rifles). Shockwave's wrist blaster. Prowl's shoulder rockets. Track's shoulder rockets. (Actually, any character that had shoulder rockets, save for Jazz) Laserrod Optimus' Sword. Animated: Basically every weapon used is iconic to that character. UT: Star Saber sword, Requium Blaster RiD: The Autobot Brothers weapons
Now, I love it when a weapon gets updated and homaged, like with RtS Wreckgar, RtS Jazz and Generation Scourge, but it's not important. I don't feel Classics Optimus is any less a toy because he lacks G1 Optimus's rifle. However, RtS Optimus would have been greately deminished had they not included his sword.
Surprised nobody so far has mentioned Blaster's famous Electro-Scrambler.
The large Autobot Headmasters all have very memorable and distinctive weapons. They each have two, matched to their colour schemes and mountable in both modes (still a rarity for Autobots in 1987).
Animated Soundwave's guitar/Laserbeak and his repaint's keytar/Ratbat are pretty memorable. Animated Prime's rocket propelled axe. Ultra Magnus' hammer.
Star Convoy's upgraded version of Optimus Prime's original hand-cannon is immediately identifiable (to those who've seen one, I suppose). I got one in a mixed lot from Singapore years before the reissue came out so I am delighted that my Star Convoy can mount two oversized defensive turrets in base mode
If the weapons don't have to be accessories, I'd also mention Seaspray's head-rockets, Warpath's chest-cannon and Cosmos' finger guns.
"I used to think it was a terrible thing that life was so unfair. Then I thought, 'what if life were fair, and all of the terrible things that happen to us came because we really deserved them?' Now I take great comfort in the general unfairness and hostility of the universe." — Marcus Cole, Babylon 5 — A Late Delivery from Avalon